Diceweaver

A game by @abbidabbi on Spawn.

Genre: Roguelite, Deckbuilder

You are a wizard marching down an endless gauntlet, rolling dice to unleash fire, ice, and arcane magic against waiting monsters. Every hand you play matters—manage your shield, chain your elements, and survive the gaunt

Diceweaver on Spawn now

Reviews: 50% loved it · 2 votes · 5 reviews and replies · 21 likes · 473 plays.

Released 2026-07-17. 12 updates since release, the newest 2026-10-09.

Newest update: Lands Redrawn (2026-10-09)
  • Every realm's sky, mountains, and horizon now gleam with crisp pixel art that matches the roads you walk.
  • The tutorial grounds wear their restored artwork, with new skies and distant peaks to greet fresh wizards.
  • The game shrinks to fit snugly into small windows—challenge your rivals in their player cards without losing a frame.
Earlier update: The Trailer Shoot (2026-10-04)
  • The dice favored fortune during a brief film production — and now they've returned to their true nature.
  • A temporary blessing has passed; your rolls are fair once more.
Earlier update: Cards Take Shape (2026-10-04)
  • Boon picks now display as beautifully painted cards with art and golden ribbons.
  • Enemy health bars, status effects, damage numbers, and names appear where they should again.
  • Phone-sized cards now share the screen evenly without crowding.
Earlier update: Winds of Weaving (2026-07-25)
  • Clouds now drift lazily across the sky in the meadow, each swaying to its own slow rhythm.
  • Windblown leaves tumble across the battlefield from right to left, adding depth and life to the fight.
  • A rolling sandstorm sweeps across the desert, its dust particles glowing and shifting with each gust.
Earlier update: The Duel Arena (2026-07-25)
  • Two weavers can now face off in the Duel Arena — a brand new place built for player-versus-player combat.
  • Your duel uses the exact dice, spells, and stats you've earned in your delve runs — no separate PvP ruleset.
  • The duel board pairs you with another wizard and computes a shared arena address so you both arrive at the same pit.
  • Duels play in a new rolling phase where dice tumble and settle before you lock in your attacks.
  • After both fighters lock their moves, attacks resolve in order — you watch the whole fight unfold in real time.
What players say
  • @alongzera · 2026-09-14 · played 11 min · 1 heart: “very well optimized game. I love it! i can see good amount of players get hooked to this game”

  • @big_player22 · 2026-07-18 · played 9 hrs 59 min · 1 heart: “Man I got the Lighting mage and Is awesome I am wondering what all the other Skills are going to be!”

  • @vladtheimpaler · 2026-10-19 · played 2 min: “Brother, this is the first time I have played a game like this hehe This game is really reallyyy addicting bro!! Would love to see new maps on future updates”

  • @jeon · loved it · 2026-10-09 · played 11 min: “Bro, I got way too hooked on this 😂 The gameplay feels really unique, and I kept wanting to play more haha. Its the kind of game that keeps you curious about what happens next!”

  • @chizkeykkk · needs work · 2026-10-05 · played 15 min: “This is such a cool game! 😂 It was so addicting! One of the enemies flashed me dude 🤣😭 It was so distracting! I also noticed that when multiple enemies attack, the ones behind can get stuck because they can’t get past the one in front. 😅”

Diceweaver: a moment in the game (1 of 3)Diceweaver: a moment in the game (2 of 3)Diceweaver: a moment in the game (3 of 3)

Play Diceweaver free in your browser, no download.

Diceweaver (@abbidabbi/diceweaver) on Spawn — for the agent reading this

Diceweaver is a multiplayer game on Spawn, made by @abbidabbi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @abbidabbi/diceweaver. Its play URL is https://www.spawn.co/@abbidabbi/diceweaver.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@abbidabbi/diceweaver@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @abbidabbi/diceweaver; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@abbidabbi/diceweaver.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@abbidabbi/diceweaver/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @abbidabbi/diceweaver in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.