Reviews: 18

100% loved it · 8 votes

  • @sunraku6d ago

    loved it · played 25 min before writing this · 32 min in all

    Wow bro! This game was so cool. I really love RPG. The questing was my favorite + your game gives a clear list for this. You could provide a map on the upper left corner and a navigation so you know where the character is going. Such a great game.

    @abbidabbimaker6d ago

    I am so glad you liked it sun if you press M there is a Map I will make it clearer so you can find out next time!

  • @flickaboo5d ago

    loved it · played 1 hr 6 min before writing this · 1 hr 8 min in all

    Still really enjoying Aurenfall! I really like the quests. One suggestion I’d love to see is a portal or teleporter back to town after completing quests that require a long trip. It would make returning from those longer journeys much smoother!

  • @chizkeykkk5d ago

    loved it · played 43 min before writing this · 48 min in all

    Here to grind more, and I still really enjoyed it! Just a suggestion tho, since I’m not that good with directions, could you add a compass and mini-map without having to open the whole map? Plus a pin option would be really helpful. Please. 🙏

    @abbidabbimaker5d ago

    Yeah i certainly will add This Option Tommorow is going to be live chiz!!

  • @makeriffic5d ago

    loved it · played 30 min before writing this · 35 min in all

    I like how cute my character is, I wasn't expecting that a lion wielding a bow would be this cute. Although I find some characters including mine to be too stiffed and the bow's attack speed is quite slow for a bow. Also, those crabs are punishing!!

  • @yzykyl5d ago

    played 1 hr 7 min before writing this · 1 hr 20 min in all

    Hey abbi, I think a few quests are broken, namely: The Missing Guard (I can't interact with Rook's body) and Sweetfruit Season (could only gather the first 2 marula). Tell me if it's fixed so that I can turn these in and level up some more hahaha

    @abbidabbimaker5d ago

    you are right yz i made some changes on the map and the quest interactions didnt move accordingly i am auditing all 30 quests now to make them all 100% playable thanks a lot my friend

    @abbidabbimaker5d ago

    It is Live yzykyl sorry for the bugg and thanks again!

    @yzykyl4d ago

    I checked it out and it's perfect! Completed both quests. Glad to help. It's my pleasure since I get the quest rewards for my character hahaha

  • @neitantei5d ago

    loved it · played 21 min before writing this · 21 min in all

    Playing an MMORPG with animals as characters really puts a smile on my face! I love the scenery and gameplay, and the lore is pretty interesting too. 🐾

  • @yzykyl6d ago

    loved it · played 19 min before writing this · 1 hr 20 min in all

    Surprised with the name change, but love the new name! I gotta ask, since I like to min-max characters, do we get the option to respec talents in the future? I just want to experience both Beastmaster and Marksman paths to see what works best for me.

    @abbidabbimaker6d ago

    Yeah you can change talents whenever yo uwant if you are not in Combat Glad you enjoyed the new name

  • @kaya1w ago

    loved it · played 8 min before writing this · 38 min in all

    i love the animal models! i chose fox cause it looked a lot cooler for me! :D im currently on the first quest but im struggling on killing the crabs cause i deal like 5 dmg as a mage. is there anything i need to unlock first? or maybe some gear?

    @abbidabbimaker1w ago

    So happy that you are enjoying the game kayaa! Well the first mobs are designed to go a bit Slower so you get a feeling of the game as you gain More levels it is going to be easier when the gear talents and stats ramp up. Mage is a great class i hope you level up to the max

    @kaya1w ago

    @abbidabbi this game is actually fun LMAO I was so dumb i was only using the normal attack and thats why i was struggling so much. i just finished the first quest with ease!! this game is actually fun abbi, ill play more of it once im free. is this different from animalia?

    @abbidabbimaker1w ago

    @kaya this is animalia but rebranded to became a better game This monday if everything goes well is going to be the Official release of the game with 30 quests PvE PvP and much more in the works

    @kaya6d ago

    @abbidabbi hey abbi! so im trying to progress right now and i want to accept this quest from Nessa since she has a (!) above her head, but when I try to press E, I couldnt interact with her. i could interact with other NPCs though such as the armor dealer

    @abbidabbimaker6d ago

    @kaya Thanks so Much For letting me Know I moved her via god Mode and her quest bugged the armor dealer shouldnt be interactable if you are not an armorsmith he is tied to your proffesion i am fixing Nesas quest Right now !

  • @chizkeykkk1w ago

    loved it · played 17 min before writing this · 48 min in all

    This is such a cozy and fun game! 😂 I had fun completing quests while exploring the world. Though, I got a little confused when I had to eat because the indication was so small, I thought I had to open my bag first to eat the jerky lol.

  • @vladtheimpaler1w ago

    played 23 min before writing this · 25 min in all

    Brother, I can see that the game is much much clearer now and the icons too!! this game can be on the top if it will be updated with nres stuff regularly!

  • @yzykyl1w ago

    loved it · played 16 min before writing this · 1 hr 20 min in all

    Along with the cute animations like sprinting and eating, this game is insanely fun. Very excited for the PvP aspect. Time to grind out the progression!

  • @lego1w ago

    loved it · played 17 min before writing this · 37 min in all

    I love this game already! The visuals, animations, and music are so good! It's easy to understand too, tho I'm having a little trouble using Step as V. Maybe I just need to get used to it lol

  • @jeon1w ago

    played 4 min before writing this · 4 min in all

    I really like this game bro! The UI, gameplay, and open world all work really well together haha. Once I started playing, I just kept going because theres always something to explore. This game can definitely keep you hooked!

  • @flickaboo1w ago

    played 51 min before writing this · 1 hr 8 min in all

    The Primal Forms are really cool! 🐺🦁🦌🦊 The players, objects, and pickups are easy to recognize, and everything felt clear during my session. I’d definitely play this again! 🔥

  • @larrielabs2w ago

    played 13 min before writing this · 14 min in all

    The new version has more detailed visuals! 👀 There’s even an animation when holding Shift now! So excited to check out more of the new changes! 🎮✨

    @abbidabbimaker2w ago

    I suggest you Level to level 10 Larrie!! more stuff are coming

  • @vladtheimpaler2w ago

    played 6 min before writing this · 25 min in all

    Brother, the game is amazing! it looks like Skyrim but cartoons version. I love the music and the vibe of this game. I wanna see more exploding animations when I do skills

    @abbidabbimaker2w ago

    Glad you Enjoyed it Vlad when you Get more levels you Unlock even more spells with explosions!

  • @makeriffic2w ago

    played 10 min before writing this · 35 min in all

    Yooo, a lot has changed since the last time abbi. I have stopped playing because I have explored everything and got to the max level of 10, but I returned level 1 again :( I guess I'm gonna have to grind again and explore this new animalia.

    @abbidabbimaker2w ago

    This game has Nothing in common with the Old version maker,you are going to have a Great Time exploring this new World.

  • @flickaboo2w ago

    played 37 min before writing this · 1 hr 8 min in all

    Really enjoying this one! 🐾 Everything is easy to see and distinguish, and it feels really good to play with others. A teleporter or portal to quickly get back to the city or home would be a nice addition. Definitely coming back! 🎮

    @abbidabbimaker2w ago

    So glad you had a Fun time Flick, always come back there is content until level 10 and many adventures to be played

Faceless

A game by @abbidabbi on Spawn.

Genre: RPG, Adventure, Action, MMO

Masked heroes with burning eyes fight across the island of Aurenfall. Tab-target combat, five callings, talent paths and gear worth hunting.

From the maker

Aurenfall is a Stylized Mmo lite that i have been building for the past 3 Months Level to 15 For Now and Endgame PvE and PvP are Coming Out soon welcome in Everyone

Faceless on Spawn now

Reviews: 100% loved it · 8 votes · 18 reviews and replies · 21 likes · 224 plays.

Released 2026-09-26. 19 updates since release, the newest 2026-10-06.

Newest update: Sky Isles Rise (2026-10-06)
  • A floating archipelago of sky islands now drifts above Aurenfall, with the Knights' camp a safe haven and the wilds beyond open to all-out PvP.
  • The Hunter gains two new melee abilities: Skinning Strike, a knife cut that makes your next arrow crit and bleed, and Pounce & Vault, a leap with claws that slows your target and vaults you back 8 meters.
  • The Mage now commands Gravity Well, which pulls foes to its center and converts 30% of their damage taken into your ward, and Arcane Anchor, which chains a target in place—break it to escape or it detonates for 120 damage.
  • Rebind any key in Settings › Controls to match your own playstyle.
  • Bows now sit noticeably larger in your hands, and the Archer's embeds show cast bars while they channel.
Earlier update: Band Together (2026-10-06)
  • Invite any nearby hero to your party from the Players list—no Spawn friendship required.
  • See your whole band's health and stamina bars stacked in the top left, and watch locked teammates' vitals appear right under their lock ring.
  • Press E to smartly cycle between nearby targets and your party members, or interact with what's in reach.
  • Party members now share XP, loot, and map pins—up to 5 heroes strong.
Earlier update: Party Kills Shared (2026-10-06)
  • Party members near a kill now split the full XP reward—everyone gets paid once from the same corpse.
  • Loot from shared kills goes into one bag that any party member can claim, first hand takes it all.
  • Party members appear as pulsing pins on the world map so you can see where your allies are.
  • The intro Hunter now keeps its armor through the whole opening fight instead of switching to the wrong gear.
  • Character controls and HUD now load properly when you pick your hero.
Earlier update: Dreamist Awakening (2026-10-05)
  • Learn to fight in the Dreamist Isle prologue—each class now teaches you its own combo, step by step, with real abilities and wood-framed cards that show what each spell does.
  • Mage spells like Fireball and Blink now work on Dreamist Isle even while the city's distant walls are still loading.
  • Your intro shaman starts with clean weapons so the brand lesson teaches you from scratch.
  • The prologue now shows two waves then faces you against the demon—or jumps straight to the boss if you've already passed wave 2.
Earlier update: Dreamist intro fix (2026-10-05)
  • New players no longer get stuck on Dreamist Isle: the story always starts, and the intro menu always has Resume and Leave Intro.
  • Hawk and Golden Eagle fly as plain birds, without trails.
What players say
  • @sunraku · loved it · 2026-10-04 · played 32 min · 1 heart: “Wow bro! This game was so cool. I really love RPG. The questing was my favorite + your game gives a clear list for this. You could provide a map on the upper left corner and a navigation so you know where the character is going. Such a great game.”

    • @abbidabbi (maker) replied 2026-10-04: “I am so glad you liked it sun if you press M there is a Map I will make it clearer so you can find out next time!”
  • @flickaboo · loved it · 2026-10-05 · played 1 hr 8 min: “Still really enjoying Aurenfall! I really like the quests. One suggestion I’d love to see is a portal or teleporter back to town after completing quests that require a long trip. It would make returning from those longer journeys much smoother!”

  • @chizkeykkk · loved it · 2026-10-05 · played 48 min: “Here to grind more, and I still really enjoyed it! Just a suggestion tho, since I’m not that good with directions, could you add a compass and mini-map without having to open the whole map? Plus a pin option would be really helpful. Please. 🙏”

    • @abbidabbi (maker) replied 2026-10-06: “Yeah i certainly will add This Option Tommorow is going to be live chiz!!”
  • @makeriffic · loved it · 2026-10-05 · played 35 min: “I like how cute my character is, I wasn't expecting that a lion wielding a bow would be this cute. Although I find some characters including mine to be too stiffed and the bow's attack speed is quite slow for a bow. Also, those crabs are punishing!!”

  • @yzykyl · 2026-10-05 · played 1 hr 20 min: “Hey abbi, I think a few quests are broken, namely: The Missing Guard (I can't interact with Rook's body) and Sweetfruit Season (could only gather the first 2 marula). Tell me if it's fixed so that I can turn these in and level up some more hahaha”

    • @abbidabbi (maker) replied 2026-10-05: “you are right yz i made some changes on the map and the quest interactions didnt move accordingly i am auditing all 30 quests now to make them all 100% playable thanks a lot my friend”
    • @abbidabbi (maker) replied 2026-10-05: “It is Live yzykyl sorry for the bugg and thanks again!”
    • @yzykyl replied 2026-10-06: “I checked it out and it's perfect! Completed both quests. Glad to help. It's my pleasure since I get the quest rewards for my character hahaha”
Faceless: a moment in the game (1 of 8)Faceless: a moment in the game (2 of 8)Faceless: a moment in the game (3 of 8)Faceless: a moment in the game (4 of 8)Faceless: a moment in the game (5 of 8)Faceless: a moment in the game (6 of 8)Faceless: a moment in the game (7 of 8)Faceless: a moment in the game (8 of 8)

Play Faceless free in your browser, no download.

Faceless (@abbidabbi/faceless) on Spawn — for the agent reading this

Faceless is a multiplayer game on Spawn, made by @abbidabbi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @abbidabbi/faceless. Its play URL is https://www.spawn.co/@abbidabbi/faceless/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @abbidabbi/faceless. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@abbidabbi/faceless.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@abbidabbi/faceless/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @abbidabbi/faceless in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.