Terror Below

A game by @abbidabbi on Spawn.

Genre: Action, Adventure, RPG

Hunt as a cartoon shark in multiplayer waters — eat prey, evolve from Pup to Apex, and fight other players in PvP ocean combat.

Terror Below on Spawn now

0 reviews and replies · 6 likes · 120 plays.

Released 2026-04-20. 4 updates since release, the newest 2026-04-22.

Newest update: The Depths Awaken (2026-04-22)
  • Prey creatures now remember their hunting grounds and return to them after respawning, making the abyss feel more alive and purposeful.
  • Sharks grow visibly larger and more fearsome as they hunt, their stats announced with fanfare as they evolve into apex predators.
  • Kills hit harder—the camera lurches forward with each fatal strike, and thick clouds of blood billow through the water to mark your conquest.
  • Prey now have distinct personalities: some flee in panic, others hunt in packs, and stingrays descend to the deepest trenches where they belong.
Earlier update: The Apex Predator (2026-04-21)
  • The menu is now stalked by a single colossal great white shark instead of a school of lesser predators.
  • Your character is completely hidden from view while browsing the menu—no more awkward player model floating in the background.
  • The great white's presence feels more ominous and deliberate, with a menacing focus that makes the menu itself feel like dangerous territory.
Earlier update: The Awakening (2026-04-21)
  • Hundreds of hidden creatures throughout the ocean now emerge from dormancy and become visible for the first time.
  • Beach-goers, seagulls, fish, crabs, and lifeguards that were once invisible now populate the waters and shores.
  • Quest chests gain new interactive states, making them feel more alive and responsive.
  • Performance improvements bring sleeping creatures back to life without slowing the game down.
Earlier update: The Tutorial Depths (2026-04-21)
  • New players can now enter a guided tutorial arena where they learn every control step-by-step before hunting in the main ocean.
  • Eight clownfish swim in a contained sandy basin, perfect for practicing your first hunt without danger.
  • A hostile kraken tentacle lurks in the main ocean, dragging and crushing any shark that strays too close — a new environmental hazard to respect.
  • Jellyfish now shock nearby sharks on contact, dealing damage and creating another predatory threat in the deep.
  • Bubble columns have been stabilized and will persist even after you leave and return to an area.
Terror Below: a moment in the game (1 of 3)Terror Below: a moment in the game (2 of 3)Terror Below: a moment in the game (3 of 3)

Play Terror Below free in your browser, no download.

Terror Below (@abbidabbi/terror-below) on Spawn — for the agent reading this

Terror Below is a multiplayer game on Spawn, made by @abbidabbi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @abbidabbi/terror-below. Its play URL is https://www.spawn.co/@abbidabbi/terror-below/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@abbidabbi/terror-below@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @abbidabbi/terror-below; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@abbidabbi/terror-below/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.