Find the Ingredients

A game by @akuji_rin03 on Spawn.

Genre: Party Game, Action

Memorize the recipe, then chase the runaway living food with your ketchup gun — first team to finish the meal wins.

Find the Ingredients on Spawn now

Reviews: 75% loved it · 4 votes · 11 reviews and replies · 5 likes · 39 plays.

Released 2026-09-23. 9 updates since release, the newest 2026-10-17.

Newest update: Lie-down camera + view switch (2026-10-17)
  • Lying flat keeps a clear camera over your back, and in first person your eye drops to the grass. Lie down is on C.
Earlier update: Hold Your Ketchup (2026-10-03)
  • You can now see the ketchup bottle you're holding in your hand as you play.
  • The camera now sits over your right shoulder so you can see yourself and what's around you.
Earlier update: First Person View (2026-10-01)
  • Press V to swap between third person and first person — see through your avatar's eyes as you aim and squirt.
  • In first person, your arm folds away and you get a clearer shot at the ingredients without your own body in the way.
Earlier update: Third Person View (2026-10-01)
  • You now see your avatar from behind holding the ketchup bottle instead of looking out from their eyes.
  • The tuna ingredient is now a full cartoon fish standing on its tail with a steel-blue back, silver belly, yellow finlets, and a big crescent tail — much more distinct from the mushroom.
Earlier update: Pause & Hide (2026-10-01)
  • Hit pause during a match to freeze the action and take a breather.
  • Hide inside ingredients and bushes during Hide and Seek rounds.
  • A new menu button lets you pause, check settings, or leave mid-game.
What players say
  • @sunraku · 2026-09-23 · played 35 min · 1 heart · shown first by the maker: “I love the game concept. It also challenge your memory + there are some that interrupts you while catching the next ingredients on the list. Great game. I would suggest putting third person view for great experience. I had fun playing your game bro!”

    • @akuji_rin03 (maker) replied 2026-09-23: “HI thank you for you suggestion! I working on it and check the new updates.\”
  • @neitantei · 2026-09-23 · played 11 min · 1 heart · shown first by the maker: “Game feels smooth, and we can play multiplayer without any issues. The stages are fun too! One suggestion though, it would be cool to add more objects or places where the ingredients can hide. That could make the game even more challenging and fun!”

  • @rookie · 2026-10-03 · played 32 min · shown first by the maker: “Game is pretty cool xD in Hide and Seek game I had pretty fun hunting all the ingredients but I'm so bad at memorizing aahahaha.”

    • @akuji_rin03 (maker) replied 2026-10-07: “lol ahhaha goodluck next time!”
  • @sunraku · loved it · 2026-10-01 · played 35 min · shown first by the maker: “Love the new hide and seek play. It is much more challenging than the first mode. They're literally hiding and thats so cute haha. The firing also is much better in third person view than the last time it was first person.”

  • @chizkeykkk · needs work · 2026-10-01 · played 24 min · shown first by the maker: “This is so fun! I love Hide and Seek mode the most 😂 Anyway, I was looking for Tuna and found what looked like a Mushroom, so I thought it wasn't on the list. Turns out it was actually Tuna looks like a Mushroom, wasted a minute for that lol”

    • @akuji_rin03 (maker) replied 2026-10-01: “Thank you for noticing that. I'll work on it. Have fun soon.”
Find the Ingredients. A grassy field with a red-and-white checkered picnic blanket in the foreground. A character stands on the blanket facing away, with colorful balloons floating above on poles on either side, and toy train cars visible in the distance. Taken while its maker played, on October 17, 2026.Find the Ingredients. A player took it on October 3, 2026, with the words: Game is pretty cool xD in Hide and Seek game I had pretty fun hunting all the ingredients but I'm so bad at memorizing aahahaha.Find the Ingredients. A player took it on September 24, 2026, with the words: What a fun party game!Find the Ingredients. A player took it on September 23, 2026, with the words: Brother I never thought that shooting at cheese and tomato would be this fun!!Find the Ingredients. A player took it on September 23, 2026, with the words: I love the game concept.Find the Ingredients. A player took it on September 23, 2026, with the words: Game feels smooth, and we can play multiplayer without any issues.Find the Ingredients. A picnic area with a checkered blanket and playground in the background. A menu dialog shows "Find the Ingredients" with options for Run, Hide & Seek, or Opposite game modes, along with team size selections and a Start button. Taken for the update Hold Your Ketchup.Find the Ingredients. A colorful playground with a grassy field and picket fence behind a game dialog. The dialog shows "MEMORIZE: BIG BREAKFAST" with a plate of breakfast food and six ingredient icons below labeled Egg, Sausage, Mushroom, Tomato, Bun, and Cheese. Taken for the update First Person View.Find the Ingredients. A picnic scene with a red and white checkered tablecloth displays a menu screen titled "FIND THE INGREDIENTS." The screen offers game mode options including RUN, HIDE & SEEK, and OPPOSITE, along with team size selections and a START button. Taken for the update Third Person View.Find the Ingredients. A picnic table with red and white checkered cloth and a bottle of ketchup in the corner. A dark menu dialog box displays "Find the Ingredients" with game mode options, instructions, and team size selections, with a green Start button at the bottom. Taken for the update Pause & Hide.

Play Find the Ingredients free in your browser, no download.

Find the Ingredients (@akuji_rin03/find-the-ingredients) on Spawn — for the agent reading this

Find the Ingredients is a multiplayer game on Spawn, made by @akuji_rin03 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @akuji_rin03/find-the-ingredients. Its play URL is https://www.spawn.co/@akuji_rin03/find-the-ingredients.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@akuji_rin03/find-the-ingredients@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@akuji_rin03/find-the-ingredients@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @akuji_rin03/find-the-ingredients; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@akuji_rin03/find-the-ingredients.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@akuji_rin03/find-the-ingredients/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @akuji_rin03/find-the-ingredients in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.