Puzzle Park
A game by @alexandre_fuchs on Spawn.
Genre: Puzzle, Party Game
A sunny toy park of chill puzzle games for kids: memory, tic tac toe, checkers and connect four.
Puzzle Park on Spawn now
Reviews: 100% loved it · 1 vote · 6 reviews and replies · 2 likes · 15 plays.
Released 2026-09-24. 4 updates since release, the newest 2026-10-07.
Newest update: Pass and Play (2026-10-07)
- Two kids can now play against each other on one screen in Tic Tac Toe, Connect Four, Checkers, and Memory Match.
- In two-player mode, you see both players' scores and whose turn it is with a live turn indicator.
- Two-player games don't earn solo stars, so you can play together without affecting your single-player records.
- In Checkers, double jumps now stay with the kid who started the jump sequence.
Earlier update: New Picture Decks (2026-09-26)
- Spot the Difference now has six fresh pictures in each level, shuffled in a new order every game.
- Every time you play, you'll see a different sequence of scenes — farm, beach, garden, and more — keeping the game feeling fresh.
Earlier update: Easy, Medium, Hard (2026-09-25)
- Every game now has Easy, Medium and Hard — pick your level on the chips when you sit down.
- Memory Match: Easy 4 pairs, Medium 8, Hard 16 — 32 cards in 5 rows of 6 plus 2 in the middle, with 8 new card faces.
- Connect Four and Checkers bots play smarter on Hard; Spot the Difference drops its hints on Hard.
- Hard is where you earn 3 stars.
Earlier update: Difficulty Levels (2026-09-25)
- Each game now has three difficulty levels you can pick before you play
- Memory Match can go up to 16 pairs — a full 32-card challenge on the felt
What players say
@parz1val · 2026-09-24 · played 11 min · 1 heart · shown first by the maker: “I really like the different puzzles, especially the spot the difference ones. They’re simple but really fun, and I like competing against the bots to see how many stars I can get. Hope you add more puzzles in the future!”
- @alexandre_fuchs (maker) replied 2026-09-24: “Thank you for you comment. I'm glad you like it!”
@yujiro · 2026-09-29 · played 4 min · shown first by the maker: “I really had fun playing these different games. The graphics look really smooth, and the music sounds so fun and cheerful. It makes the whole experience feel more enjoyable and lively.”
- @alexandre_fuchs (maker) replied 2026-09-30: “Thank you for you comment. I'm glad you like it!”
@alongzera · 2026-09-25 · played 8 min · shown first by the maker: “love how i can choose from various games! i can see a lot of players get hooked to the games as they are very simple and fun at the same time! nice game!”
- @alexandre_fuchs (maker) replied 2026-09-30: “Thank you for you comment. I'm glad you like it!”
@neitantei · 2026-09-25 · played 5 min · shown first by the maker: “I tried all the game modes and enjoyed every one of them! The graphics and theme make the game even more fun. Looking forward to seeing more game modes in the future!”
- @alexandre_fuchs (maker) replied 2026-09-30: “Thank you for you comment. I'm glad you like it!”
@makeriffic · 2026-09-25 · played 37 min · shown first by the maker: “Yo, this is so much fun! The animation, art style + the music makes it a satisfying gameplay. Although I only got 13/15 because it is really hard to win with a hard bot on Tic Tac Toe. Does the game work with PVP? I hope it does I want to play with a friend.”
- @alexandre_fuchs (maker) replied 2026-09-30: “Thank you for you comment. I'm glad you like it! The PVP will be a future update!”







Play Puzzle Park free in your browser, no download.
Puzzle Park (@alexandre_fuchs/puzzle-park) on Spawn — for the agent reading this
Puzzle Park is a multiplayer game on Spawn, made by @alexandre_fuchs in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @alexandre_fuchs/puzzle-park. Its play URL is https://www.spawn.co/@alexandre_fuchs/puzzle-park.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@alexandre_fuchs/puzzle-park@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@alexandre_fuchs/puzzle-park@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @alexandre_fuchs/puzzle-park; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@alexandre_fuchs/puzzle-park.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@alexandre_fuchs/puzzle-park/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @alexandre_fuchs/puzzle-park in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

