Last Barricade
A game by @alexis_is_french on Spawn.
Genre: Survivors, Tower Defense, Roguelite
Hold the village square. Build barricades. Survive the horde.
Last Barricade on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 8 plays.
Released 2026-10-18. 1 update since release, the newest 2026-10-18.
Newest update: Siege Menu (2026-10-18)
- A siege menu on arrival: start your own siege or join the nearest one.
- Sieges hold up to 3 defenders, and the horde grows with every defender.
- Three achievements to earn: hold round one, evolve a weapon, reach wave 15.
What players say
@makeriffic · loved it · 2026-10-18 · played 27 min: “I love the game!! I like all the skills that can be learn in during level up. I lost at wave 24th on 8th day/night. I guess not bad. Just a thought, I think it would better if there could be any type of high score board to know the previous run. G-G”
- @alexis_is_french (maker) replied 2026-10-18: “good idea, will add a list of past runs with your high score”
@chizkeykkk · loved it · 2026-10-18 · played 6 min: “This game is so good! I love the roguelike + tower defense combo! However, it'd be nice to have a start menu to choose modes, like solo, since right now anyone can join your game while you're playing.”
- @alexis_is_french (maker) replied 2026-10-18: “thanks for the feedback, will add the solo option now!”

Play Last Barricade free in your browser, no download.
Last Barricade (@alexis_is_french/last-barricade) on Spawn — for the agent reading this
Last Barricade is a multiplayer game on Spawn, made by @alexis_is_french in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @alexis_is_french/last-barricade. Its play URL is https://www.spawn.co/@alexis_is_french/last-barricade.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@alexis_is_french/last-barricade@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @alexis_is_french/last-barricade; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@alexis_is_french/last-barricade.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@alexis_is_french/last-barricade/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @alexis_is_french/last-barricade in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
