Reviews: 2

0% loved it · 2 votes

  • @moypi0325m ago

    needs work · played 6 min before writing this · 7 min in all

    actually the game are challenging but its kinda repetitive because there's no other mode aside from killing this boss, hope to see other mode in the game

    @andreamg2tabletmaker13m ago

    Done

    @andreamg2tabletmaker12m ago

    Fix done

  • @yujiro27m ago

    needs work · played 5 min before writing this · 6 min in all

    The game was challenging since you never know what's coming next! I did notice one level with a line sweeping across the board that I couldn't dodge, though. additional levels would be nice.

    @andreamg2tabletmaker26m ago

    Ok

    @andreamg2tabletmaker11m ago

    Done v2

MG Sans Battle

A game by @andreamg2tablet on Spawn.

Genre: Action, Bullet Heaven

Undertale-style bullet hell: dodge MG Sans's bones and blasters together, then strike back.

MG Sans Battle on Spawn now

Reviews: 0% loved it · 2 votes · 2 reviews and replies · 2 likes · 8 plays.

Released 2026-10-13. 2 updates since release, the newest 2026-10-13.

Newest update: Language fix (2026-10-13)
  • The language buttons work now: tap ENGLISH, ITALIANO or ESPAÑOL. ES/EN/IT also sit at the top during the fight. The level picker responds to clicks. On phones, your HP no longer covers Sans's bar.
Earlier update: 5 Levels (2026-10-13)
  • Five levels against MG Sans: Snowdin, Waterfall, Hotland, Core and the Judgment Hall. Each one is faster and hits harder, with its own box colour. Beat a level to unlock the next. In the Judgment Hall Sans's eye glows and he has a new attack: the gauntlet. New trophy: Judgment Passed. The lobby fits phone screens better.
What players say
  • @moypi03 · needs work · 2026-10-13 · played 7 min: “actually the game are challenging but its kinda repetitive because there's no other mode aside from killing this boss, hope to see other mode in the game”

    • @andreamg2tablet (maker) replied 2026-10-13: “Done”
    • @andreamg2tablet (maker) replied 2026-10-13: “Fix done”
  • @yujiro · needs work · 2026-10-13 · played 6 min: “The game was challenging since you never know what's coming next! I did notice one level with a line sweeping across the board that I couldn't dodge, though. additional levels would be nice.”

    • @andreamg2tablet (maker) replied 2026-10-13: “Ok”
    • @andreamg2tablet (maker) replied 2026-10-13: “Done v2”
MG Sans Battle: a moment in the game (1 of 1)

Play MG Sans Battle free in your browser, no download.

MG Sans Battle (@andreamg2tablet/mg-sans-battle) on Spawn — for the agent reading this

MG Sans Battle is a multiplayer game on Spawn, made by @andreamg2tablet in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @andreamg2tablet/mg-sans-battle. Its play URL is https://www.spawn.co/@andreamg2tablet/mg-sans-battle/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@andreamg2tablet/mg-sans-battle@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @andreamg2tablet/mg-sans-battle; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@andreamg2tablet/mg-sans-battle.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@andreamg2tablet/mg-sans-battle/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @andreamg2tablet/mg-sans-battle in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.