Harbor Party: minigames
A game by @andreamgdev on Spawn.
Genre: Party Game, Platformer
Minigiochi online sul porto nella nebbia: pavimento che crolla, obby e re della collina.
Harbor Party: minigames on Spawn now
Reviews: 66% loved it · 6 votes · 8 reviews and replies · 5 likes · 31 plays.
Released 2026-10-13. 15 updates since release, the newest 2026-11-02.
Newest update: Coins and Cannonballs (2026-11-02)
- New round: Coin Rush. Grab the most gold coins on a deck over the sea, big coins are worth 3.
- New round: Cannonball Dodge. Shells crash onto red rings, and the blast throws you into the sea.
- Two new trophies for winning them.
- The controls tip no longer covers the round's goal.
Earlier update: Shop Sparks (2026-11-01)
- After a round, if you can afford something new, a card tells you what and a trail of sparks leads you to the shop stall. Harbor boats and obstacles also move more smoothly on phones and tablets.
Earlier update: Lantern Trail (2026-10-31)
- New here? Follow the lanterns from where you land to the PLAY pad, Marco waves you over, and the round starts 4 seconds after you step on. / Nuovo? Segui le lanterne fino al PLAY: Marco ti chiama e il round parte dopo 4 secondi.
Earlier update: Dockworker Rivals (2026-10-30)
- Play alone? Marco, Gino and Rosa step on PLAY with you: they race the obby, fight for the hill and fall off the tiles. They bow out when a friend joins. / Giochi da solo? Marco, Gino e Rosa giocano con te e si fanno da parte quando arriva un amico.
Earlier update: PLAY pad (2026-10-28)
- Rounds no longer pull you in. Step on the glowing PLAY pad on the quay to join, step on it again to sit out, so the shop and harbor are free to explore. Phone screens: coins, tips and the language button no longer cover the stick or the side bar.
What players say
@alongzera · loved it · 2026-10-29 · played 6 min · 1 heart: “the mini games are so fun especially when you play with a friend. tried it with a friend and it went instantly competitive lol”
- @andreamgdev (maker) replied 2026-10-29: “Ok”
- @alongzera replied 2026-10-30: “@andreamgdev thank you for adding some bots to play with if im doing solo play! thats huge!”
- @andreamgdev (maker) replied 2026-10-30: “@alongzera np”
@rookie · loved it · 2026-10-14 · played 11 min · 1 heart: “Hi @andreamgdev! I hope you are having a wonderful day! Game is so good the obstacles and all but it would be good if you add more difficulty! May you have an awesome day ahead!”
- @andreamgdev (maker) replied 2026-10-14: “Ok”
- @rookie replied 2026-11-02: “@andreamgdev Man keep it up add more rounds please!”
- @andreamgdev (maker) replied 2026-11-02: “@rookie ook”
- 1 more reply
@larrielabs · loved it · 2026-10-28 · played 8 min: “ヾ(•ω•`)o The lobby design is so good and I love that there’s a shop here! ✨ I got hooked on the games since there’s such a fun variety! ❤️”
- @larrielabs replied 2026-10-28: “🎃 Also, I'm wondering if it's normal for a pumpkin to float around and follow me since I see that it's supposed to be a pumpkin hat 😅 I’m also excited to compete with more players, so it’d be nice to have bots for solo play too! 💕 ~”
- @andreamgdev (maker) replied 2026-10-28: “Ok”
@vladtheimpaler · loved it · 2026-10-27 · played 3 min: “W game bro, a lot of mini-games! Would love the option to play the mini games because I wanted to buy on the shop but I can't because the games automatically start”
- @andreamgdev (maker) replied 2026-10-27: “Ok”
@spaceman · needs work · 2026-10-14 · played 7 min: “..”
- @andreamgdev (maker) replied 2026-10-14: “Ah to bug ugc”
- @andreamgdev (maker) replied 2026-10-14: “Fix for this bug”
- @andreamgdev (maker) replied 2026-10-14: “Done fix”







Play Harbor Party: minigames free in your browser, no download.
Harbor Party: minigames (@andreamgdev/harbor-party-minigames) on Spawn — for the agent reading this
Harbor Party: minigames is a multiplayer game on Spawn, made by @andreamgdev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @andreamgdev/harbor-party-minigames. Its play URL is https://www.spawn.co/@andreamgdev/harbor-party-minigames.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@andreamgdev/harbor-party-minigames@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @andreamgdev/harbor-party-minigames; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@andreamgdev/harbor-party-minigames.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@andreamgdev/harbor-party-minigames/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @andreamgdev/harbor-party-minigames in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
