SKATE UP

A game by @andyfromcali on Spawn.

Genre: Action, Platformer

Skate up six 90s cities, LA to Vegas, one missed jump from the street.

From the maker

i wanted a game mixed of only up but skating, in a 90s retro environment :)

SKATE UP on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.

Released 2026-10-19. 7 updates since release, the newest 2026-10-19.

Earlier update: The Whole Map (2026-10-19)
  • 100% is now the big goal. Clear a city with every tape and its golden secret in one climb for WHOLE CITY: 400 tapes and 2 pogs. Do all six for THE WHOLE MAP: 3000 tapes, 15 pogs and the Golden Crown, which nobody can buy. The overall leaderboard ranks 100% cities first. A crown sits beside anyone who did the whole map. Four new trophies, and HAWK now earns the Birdman Deck.
Earlier update: Story And Speedrun Boards (2026-10-19)
  • Leaderboards now have three tabs: OVERALL, STORY and SPEEDRUNS. STORY ranks each city two ways: fastest clear, and fastest 100% clear with every tape plus the golden secret. Medium and Hard clears count.
Earlier update: Trophy Case (2026-10-19)
  • Ten trophies to earn: first climb, all six cities, golden finds, hard clears, clean climbs, full mixtapes, daily grind, speedrun and HAWK
  • Trophies show up on your Spawn profile when you unlock them
What players say
  • @alongzera · loved it · 2026-10-19 · played 5 min: “love how simple fun and challenging the game is. would love to try a multiplayer mode as well because i want to play with a friend”

    • @andyfromcali (maker) replied 2026-10-19: “thanks for trying it! and multiplayer mode is def coming, just trying to make sure single player is perfected first <3”
  • @laurence1 · loved it · 2026-10-19 · played 2 min: “Hi @andyyy! I hope you are having a wonderful day ahead! I was having fun from your game! The smoothness of it is so cool! Looking forward on what you will add into the game! I'll keep coming back to it and may you have an awesome day ahead!”

    • @andyfromcali (maker) replied 2026-10-19: “thank you soo much! knowing u had makes it all worth it, and so many updates to come, and im always open to suggestions from yall <3”
SKATE UP: a moment in the game (1 of 2)SKATE UP: a moment in the game (2 of 2)

Play SKATE UP free in your browser, no download.

SKATE UP (@andyfromcali/skate-up) on Spawn — for the agent reading this

SKATE UP is a multiplayer game on Spawn, made by @andyfromcali in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @andyfromcali/skate-up. Its play URL is https://www.spawn.co/@andyfromcali/skate-up.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@andyfromcali/skate-up@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @andyfromcali/skate-up; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@andyfromcali/skate-up.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@andyfromcali/skate-up/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @andyfromcali/skate-up in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.