Cursed Energy: The Awakening

A game by @anime_maker on Spawn.

Genre: Action, Roguelite

Midnight at the sorcerer academy. Curses crawl from the gym. Black Flash them back.

Cursed Energy: The Awakening on Spawn now

0 reviews and replies · 0 likes · 0 plays.

Released 2026-11-05. 2 updates since release, the newest 2026-11-05.

Newest update: The Night Market (2026-11-05)
  • A stall by the spawn sells looks for Ren: the Violet Flame uniform, cursed relic boxes with random auras (U swaps them) and the Lantern Domain: Ascended. Cosmetic only, never power. The raid plate also sits cleaner on phones.
Earlier update: The Hollow Sovereign (2026-11-05)
  • Hold all 10 Sovereign's Fingers and step onto the gym stage between raids: the curse king wakes. Four arms, Dismantle blades and a Cleave you have to jump. Phone layout tidied too.
Cursed Energy: The Awakening. A gym at Kurogane Academy where a character stands ready for combat. Text displays "Curses Stir in the Gym" and "G: Ready Up" for the next raid wave. Taken for the update The Night Market.Cursed Energy: The Awakening. A dark nighttime outdoor area with a starry sky and green-roofed structures. A player character stands in the center of the scene facing a red-lit kiosk on the left. Taken while its maker played, on November 5, 2026.Cursed Energy: The Awakening. Kurogane Academy gym at night with glowing windows. Ren Kagura stands ready for wave 1 of 5, with the message "Curses Stir in the Gym" displayed overhead. Taken when the game first came out, on November 5, 2026.Cursed Energy: The Awakening. REN KAGURA stands in a neon arena with glowing orange and purple geometric lines, facing wave 2 of 5 against a barrier. Floating orbs of orange and purple light fill the dark space above. Taken for the update The Hollow Sovereign.

Play Cursed Energy: The Awakening free in your browser, no download.

Cursed Energy: The Awakening (@anime_maker/cursed-energy-the-awakening) on Spawn — for the agent reading this

Cursed Energy: The Awakening is a multiplayer game on Spawn, made by @anime_maker in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @anime_maker/cursed-energy-the-awakening. Its play URL is https://www.spawn.co/@anime_maker/cursed-energy-the-awakening.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@anime_maker/cursed-energy-the-awakening@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@anime_maker/cursed-energy-the-awakening@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @anime_maker/cursed-energy-the-awakening; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@anime_maker/cursed-energy-the-awakening.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@anime_maker/cursed-energy-the-awakening/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @anime_maker/cursed-energy-the-awakening in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.