Disc Golf

A game by @annias on Spawn.

Genre: Sports, Cozy

You step up to the tee, read the wind, and release. Watch your disc curve through tunnels, skip off water, and thread impossible gates. Every throw matters on this beautiful, brutal course.

Disc Golf on Spawn now

0 reviews and replies · 0 likes · 0 plays.

Released 2026-11-08. 5 updates since release, the newest 2026-11-08.

Earlier update: How to play + play at your own pace (2026-11-08)
  • New how-to-play guide: 11 animated cards from walking to putting, opens for new players and anytime from the gold HOW TO button. Quick Play is now a solo 9-hole round. Nobody waits anymore: CPUs and friends play beside you and everyone moves to the next tee on their own. Tips on your first hole, and a celebration when you finish it. Fixes for buttons overlapping on phones and small windows.
Disc Golf. A golf course with trees and red foliage in the background. A player in white and green stands on the tee of Hole 1, The Avenue, with a menu prompting to "SELECT A DIFFERENT HOLE" and options to pick a tee or start playing. Taken for the update Cleaner aiming.Disc Golf. A golf course with red and golden trees. A player in white and black stands on the tee at Hole 1, with the Driver selected and ready to throw toward The Avenue fairway ahead. Taken for the update Phone guide fix.Disc Golf. A disc golf course with autumn trees in the background. A welcome screen displays "Disc golf in two minutes" with instructions to throw a disc into the chain basket in as few throws as you can, alongside a diagram showing a player, red disc, and basket target. Taken for the update Phone and guide fixes.Disc Golf. A golf course with autumn trees in the background. A tutorial dialog explains "Hold, let go, watch it fly," showing a player character on a green preparing to throw a disc toward a target marked by a gold ring, with a power bar and trajectory preview displayed. Taken for the update Small-window fixes.Disc Golf. A golf course with trees and a distant green hill. A player character stands on the grass fairway facing several sand bunkers ahead. The screen displays "SELECT A DIFFERENT HOLE" at the top. Taken when the game first came out, on November 8, 2026.Disc Golf. A disc golf course with trees in the background. A tutorial dialog explains "Disc golf in two minutes. Throw a disc into the chain basket in as few throws as you can," with an illustration showing a player, disc, and basket on a fairway. Taken for the update How to play + play at your own pace.

Play Disc Golf free in your browser, no download.

Disc Golf (@annias/disc-golf) on Spawn — for the agent reading this

Disc Golf is a multiplayer game on Spawn, made by @annias in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @annias/disc-golf. Its play URL is https://www.spawn.co/@annias/disc-golf.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@annias/disc-golf@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@annias/disc-golf@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @annias/disc-golf; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@annias/disc-golf.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@annias/disc-golf/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @annias/disc-golf in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.