From Dusk Till Spawn

A game by @annias on Spawn.

Genre: Action, Adventure

You're a gunslinger in Dusk Gulch, where every decision shapes your legend. Ride across red plains, take on town quests, and face down outlaws in arcade shooters—then rest by the campfire and tend your gear.

From Dusk Till Spawn on Spawn now

Reviews: 100% loved it · 2 votes · 3 reviews and replies · 3 likes · 5 plays.

Released 2026-11-03. 3 updates since release, the newest 2026-11-03.

Earlier update: Your own Fast Freddie + Saloon fix (2026-11-03)
  • Every rider now gets their own Fast Freddie: he waits beside you, answers only your whistle, and nobody else can ride off on him. Saloon Shootout: the porch outlaws can be shot again (an oversized post was eating your bullets).
What players say
  • @neitantei · loved it · 2026-11-03 · played 6 min: “I love the cozy atmosphere of this game! I personally enjoy the shooting mode the most, especially trying to beat my own high score. It's simple but really fun and addictive. Looking forward to playing more! 😂”

  • @sunraku · loved it · 2026-11-03 · played 5 min: “Ohh I really like the light shooting game here. The map and the machines were looking great. I explored the outside and there were so many NPC to interact. W game @annias”

  • @reflex · 2026-11-03 · played 15 min: “Hmmmmmm”

From Dusk Till Spawn. A desert town with wooden buildings and red rock formations in the background. A character with white hair stands in the center of a dirt street, with the MENU interface visible at the bottom of the screen. Taken for the update Phone polish.From Dusk Till Spawn. A Western town street at dusk with a tan and white dog standing in the dirt road. An OPTIONS menu overlay displays accessibility settings with toggles for subtitles, screen shake, flashing, targets, and reticle size, while a left sidebar menu shows PLAY, OPTIONS, PROFILE, SOCIAL, HALL OF FAME, CODEX, HOW TO, and CREDITS. Taken for the update No flashing option.From Dusk Till Spawn. A desert town street with a red wooden building labeled Frontier Bank under pink mountains. A menu panel on the left shows PLAY and options including Gallery, Campaign, Options, Profile, Social, Hall of Fame, Codex, How To, and Credits. Taken when the game first came out, on November 3, 2026.From Dusk Till Spawn. A desert town scene with red mountains in the background and a wooden building labeled Frontier Bank. A character in a cowboy hat stands in the dirt outside the bank, and a menu panel on the left displays options including PLAY, Options, Profile, Social, Hall of Fame, Codex, How To, and Credits. Taken for the update Your own Fast Freddie + Saloon fix.

Play From Dusk Till Spawn free in your browser, no download.

From Dusk Till Spawn (@annias/from-dusk-till-spawn) on Spawn — for the agent reading this

From Dusk Till Spawn is a multiplayer game on Spawn, made by @annias in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @annias/from-dusk-till-spawn. Its play URL is https://www.spawn.co/@annias/from-dusk-till-spawn.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@annias/from-dusk-till-spawn@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @annias/from-dusk-till-spawn; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@annias/from-dusk-till-spawn.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@annias/from-dusk-till-spawn/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @annias/from-dusk-till-spawn in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.