Zaney Casino Lounge

A game by @annias on Spawn.

Genre: Social

Play poker and blackjack with friends or house regulars in a brass-lit penthouse over the city. Six games, virtual chips only—no cash stakes, no real-money winnings.

Zaney Casino Lounge on Spawn now

Reviews: 100% loved it · 4 votes · 24 reviews and replies · 12 likes · 137 plays.

43 updates since release, the newest 2026-10-16.

Newest update: Clawdia's Prize Palace (2026-10-16)
  • Clawdia's Prize Palace: a real claw cabinet in the lounge. 25 chips a go, 20 seconds to steer, whatever hits the chute is yours.
  • Twelve plushes to collect on your Prize Shelf, from the 35-chip Rubber Duck to the 1,000-chip Golden Zaney Egg.
  • Clawdia has moods: sleepy, grumpy, sassy, giddy. Eight misses make her LOVESTRUCK and that go can't slip. Every 25th go starts Golden Hour.
  • New How To chapter for the claw, plus side guides on the coin pusher.
  • Four new claw trophies to earn.
Earlier update: Championship Sign-Up Bonus (2026-10-15)
  • Sign up for the Zaney Casino Lounge Championship before Friday 4:20pm ET and get 2,500 play chips, once.
  • The mouse frees itself in menus and at game seats, and mouselook comes back when you stand up or walk.
Earlier update: Bring A Friend (2026-10-15)
  • Invite your friends: grab your ZANEY code from the menu or the cage, and you both get +2,500 play chips when they use it.
  • The cage's GET MORE CHIPS has a new invite card, plus a box to redeem a friend's code.
  • New trophies for bringing friends: Plus One, Host With The Most, Life Of The Party, Mayor Of Zaney.
  • The gift shop has a gold Atelier shelf of glowing charms, plus ZANEY editions of the keepsakes with motion and style options.
  • Chip packs and a free daily refill at the cage. Play chips only, they never turn into money.
Earlier update: Starfall & Coin Pusher (2026-10-12)
  • Drop moons down a wall of brass pegs and light the constellations to win big in STARFALL, a brand new seated cabinet game.
  • Shove coins off the shelf into the spinning prize wheel in ZANEY COIN PUSHER, where nudges, bonuses, and critter characters make every spill unpredictable.
  • Buckle in for ZANEY 500, a go-kart race with drifting, turbo boosts, and NPC drivers pushing you around the track.
  • Climb aboard THE UNHINGED, a full coaster ride with zero-G rolls, corkscrews, and a view that rolls with every loop.
  • CHAOTIC ROSE VIDEO POKER replaces Zaney Draw with a fresh neon look—same game, new rose-themed cabinet and black lacquer style.
Earlier update: Contraption Alley (2026-09-27)
  • Step up to the cork rifle range at the northwest annex and shoot ducks, cards, balloons, and more across a moving stage full of mechanical contraptions.
  • Aim from eight shooting stations with a locked camera down the range, fire six corks per round, and watch your shots register in real-time against moving targets.
  • Join the crowd betting on your shots or compete for cash prizes as the machines wind up faster in the final ten seconds of each round.
  • The bandit train engine races across the stage, and targets respawn on their own cycles—knock down a duck and it comes back for the next lap.
What players say
  • @neitantei · 2026-09-19 · played 8 min · 1 heart · shown first by the maker: “The gameplay is simple and easy to get into, and I really like the first person perspective it makes the poker experience feel more immersive. The music is cozy, and the sound effects are really cool too. Just want to share my first win tho”

    • @annias (maker) replied 2026-09-24: “That's awesome great job on your first W! And yeah, I wanted to give the option to be first or third person depending on how you like it to feel so you have some options :) Thanks again, I'll keep working on it hopefully you will find some happiness in it”
  • @larrielabs · 2026-09-11 · played 26 min · 1 heart · shown first by the maker: “The music, buttons, and overall vibe give the game a really fun, casino-like feel! My favorite part was the tutorial... I like that it’s not only available in the menu, but there’s also a prompt during the game reminding us that we can pull it up whenever we need it. 🎰🃏”

    • @annias (maker) replied 2026-09-11: “as always, thank you for trying it out larrielabs! I really appreciate your comments and the insights you provide about how the games feel and the different parts that you experience. I know poker can get tricky especially with all the different types of games beyond 5 card stud / hold em so I wanted to make sure there was an easy way to learn <3”
    • @larrielabs replied 2026-09-16: “Aww of course!! 🥹 I’m glad I could help! I really appreciate you taking the time to make the tutorial as simple as possible, especially for someone new to poker like me. I’m always looking forward to your new games, annias! 🃏✨”
  • @yujiro · loved it · 2026-10-03 · played 39 min · shown first by the maker: “I came back to play this again and still had fun trying the different games. There’s something satisfying about earning tokens while switching between them.”

    • @annias (maker) replied 2026-10-11: “@yujiro Thank you so much for taking a moment to try it out! I'll be adding more games and hope that you come back to check them out sometime, cheers <3”
  • @vladtheimpaler · 2026-09-28 · played 3 min · shown first by the maker: “Brother, the game is hands done the most beautiful poker game I have played in a long time. What I love the most is the POV when you're on the table. It's very immersive!”

    • @annias (maker) replied 2026-10-11: “@vladtheimpaler so grateful that you stopped in to check it out and enjoyed the poker game! I'll be steady working on making it better. Again, appreciate the feedback very much!”
  • @yujiro · 2026-09-27 · played 39 min · shown first by the maker: “Yoooo, the compass is a really nice update! It makes it much easier to find the games I want to play without getting lost. Nice one, bro!”

    • @annias (maker) replied 2026-09-27: “thanks! you can thank djd3file for that <3”
Zaney Casino Lounge. A pink tiled room with colorful round creatures and green bushes scattered across the floor. Neon lights and signs glow around the space, with golden floating squares visible in the dark area beyond. Taken while its maker played, on October 16, 2026.Zaney Casino Lounge. A player took it on September 28, 2026, with the words: Brother, the game is hands done the most beautiful poker game I have played in a long time.Zaney Casino Lounge. A player took it on September 26, 2026, with the words: Dude, this casino game is really fun!Zaney Casino Lounge. A player took it on September 26, 2026, with the words: The environment, lighting, and sounds are really beautiful bro!Zaney Casino Lounge. A player took it on September 19, 2026, with the words: The gameplay is simple and easy to get into, and I really like the first person perspective it makes the poker experience feel more immersive.Zaney Casino Lounge. A player took it on September 11, 2026, with the words: The music, buttons, and overall vibe give the game a really fun, casino-like feel!Zaney Casino Lounge interior with a menu panel on the left showing game options like Poker, Blackjack, Slots, and Roulette, and a support interface on the right side of the room. Taken for the update Starfall & Coin Pusher.Zaney Casino Lounge. A futuristic cityscape at night with a glowing spaceship hovering above illuminated buildings and streets. The interface shows "The House" with options to walk the room or choose a table, and displays a wallet balance of 28954 O2. Taken for the update Contraption Alley.Zaney Casino Lounge. A dimly lit casino house interior with a large red circular table in the center, several gaming tables around the room, and a few figures scattered throughout. A sidebar on the left labeled "THE HOUSE" instructs to walk the room or choose a table above, while a chat panel on the right displays dialogue from characters named Lucky Lass and others. Taken for the update The Terrace Level.Zaney Casino Lounge. THE HOUSE. A dark interior space with bookshelves, a neon-lit counter on the left, and a large yellow wall on the right with an open doorway. A panel on the right shows character dialogue and a "BACK" button. Taken for the update The Wayfinder Compass.Zaney Casino Lounge. A warm-lit casino lounge with a man in a tuxedo standing beside a grand piano. A prompt reads "MR. IVORY - THE PIANO. Ask for a song. He plays one just for you. PRESS E TO REQUEST." Taken for the update Showdown Spectacle.Zaney Casino Lounge. A warm, upscale lounge with a grand piano in the foreground. A man in a tuxedo stands beside the piano, and a text prompt reads "MR. IVORY - THE PIANO: Ask for a song. He plays one just for you. PRESS E TO REQUEST." Taken for the update The Zephyr Arrives.Zaney Casino Lounge. A cozy indoor space with warm brown walls, green ceiling panels, and white hanging lights. A player character stands in the center facing a decorated interior with various furniture and gaming tables, while a dialog option shows "TALK Grandma Ruth" at the bottom right. Taken for the update Sky Garden Complete.

Play Zaney Casino Lounge free in your browser, no download.

Zaney Casino Lounge (@annias/zaney-casino-lounge) on Spawn — for the agent reading this

Zaney Casino Lounge is a multiplayer game on Spawn, made by @annias in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @annias/zaney-casino-lounge. Its play URL is https://www.spawn.co/@annias/zaney-casino-lounge.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@annias/zaney-casino-lounge@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@annias/zaney-casino-lounge@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @annias/zaney-casino-lounge; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@annias/zaney-casino-lounge.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@annias/zaney-casino-lounge/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @annias/zaney-casino-lounge in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.