Rust to Racer

A game by @arc_keeper_77 on Spawn.

Genre: Driving, Racer, Sim, Sandbox

Run the yard crane and crush junk for cash. Dig rare classics out of the piles, restore them from rust to showroom shine, then race your friends on four circuits or drive the long pass to the summit.

Rust to Racer on Spawn now

Reviews: 100% loved it · 5 votes · 5 reviews and replies · 5 likes · 12 plays.

Released 2026-11-05. 21 updates since release, the newest 2026-11-13.

Earlier update: Rust to Racer (2026-11-13)
  • Four paved race circuits with lap times, best laps and a ghost to chase
  • Race your friends: everyone gets pulled to the grid, junker loaners for anyone without a car
  • Dig rare classics out of the piles and send them straight to your garage
  • A long mountain pass past Last Chance Gas, all the way to the summit
  • Every classic drives on its real specs, and going off the road slows you down
Earlier update: Buried Classics (2026-11-13)
  • 8 more classic cars are buried under junk piles around the yard. Dig them out with the claw. Cars stacked on a pile now drop when you lift the one underneath.
Earlier update: The Car Tower (2026-11-10)
  • A tower of stacked junk cars stands in the yard: climb it, some jumps need a sprint, and the flag on top pays $500 the first time.
  • Daily jobs on a small clipboard that opens when you hover it.
  • Dale has more roof-hop challenges once you finish the 10-car hop.
  • The trailer bedroom door swings open when you walk into it.
  • A blue gate in the yard leads to Holy Circuit.
Earlier update: Garage Night (2026-11-07)
  • Your own garage: four bays for your restored classics, private to you.
  • Drive a classic out and park it at the new car meet lot beside the diner for everyone to see.
  • The meet lot now sits in line with the diner, clear of the east exit.
  • Oil stains in the yard look like real soaked-in spills now.
Earlier update: Tow Truck Duty (2026-11-06)
  • The flatbed is a tow truck now: E to get in, drive it anywhere in the yard
  • Left click winches a car onto the bed, right click drops it into the crusher for a paid bale
  • Tow a buried classic out and drop it anywhere else to send it to your garage
  • The handler's claw grabs a car anywhere between nose and tail
  • The old restore sign by the flatbed is gone
What players say
  • @alongzera · loved it · 2026-11-13 · played 3 min: “when i roam around with the truck it can pass by junkyard cars but overall love the gameplay”

  • @vladtheimpaler · loved it · 2026-11-10 · played 9 min: “i enjoy the game its so satisfying when the car is crashing and turn into cube. at first i cant grab the cars but i keep trying when i realize i scroll the middle mouse in wrong way lol. the music is vibing.”

  • @yujiro · loved it · 2026-11-06 · played 9 min: “It was so fun controlling the machine, grabbing cars, and watching them turn into boxes in the crusher hahaha However, sometimes I couldn't pick up a car even with the claw centered right over it and within reach.”

  • @neitantei · loved it · 2026-11-05 · played 17 min: “I'm having the same issue as the previous commenter. I'm struggling to crush the car, and when I try to pick it up, it goes underground instead of being lifted. Please fix these issues because they're making the game difficult to play.”

  • @sunraku · loved it · 2026-11-05 · played 10 min: “Hey bro! I was really bad at this and barely manage to position a car haha. I tried practicing but I am curious were's that flat bed that the description said? Where I will drop the car? haha. Would be great if highlighted”

Rust to Racer. A desert racing track with rolling sand dunes in the background. A white car approaches a checkered starting line, with a winding track ahead marked by red and white barriers and a grandstand visible in the distance. Taken while its maker played, on November 13, 2026.Rust to Racer. A junkyard with a character in armor standing among wrecked vehicles and a crane. A status display shows cash $1,912, crushed 14, and garage 2/4. Taken for the update Lower Spoil Pile.Rust to Racer. A dusty industrial site with large yellow excavators and construction equipment. A character in blue and white armor stands in the center of the barren ground facing the machinery. Taken for the update Wheels Down.Rust to Racer. A desert landscape with an open pit mine. A yellow excavator stands in the center, with game stats displayed showing cash of $864, depth of 9.7 meters, and bucket capacity of 0.0 cubic meters. Taken for the update Phone Hints.Rust to Racer. A white car drives on a curved asphalt road through a flat, grassy desert landscape. The HUD displays cash of $1,437, speed of 43 mph, 14 cars crushed, and 2 of 4 garage spaces filled. Taken for the update Rust to Racer.Rust to Racer. A junkyard with wrecked cars and industrial machinery. A player character stands on the ground as text instructs to drop a car in the baler for cash. The UI shows cash of $1,912, 14 cars crushed, and garage 2/4. Taken for the update Buried Classics.Rust to Racer. A junkyard filled with wrecked and rusted vehicles scattered across a dirt lot. A character in white and blue armor runs toward a yellow industrial crusher on the right, with a status display showing cash of $1,912, 14 vehicles crushed, and 2 of 4 garage spaces used. Taken for the update Garage Night.Rust to Racer. A junkyard with yellow crushing machinery and crushed cars in the background. A player character stands on the ground as a large metal claw descends toward them, with a cash display showing $1,864, 13 crushed, and 2 of 4 garage spaces filled. Taken for the update Tow Truck Duty.

Play Rust to Racer free in your browser, no download.

Rust to Racer (@arc_keeper_77/rust-to-racer) on Spawn — for the agent reading this

Rust to Racer is a multiplayer game on Spawn, made by @arc_keeper_77 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @arc_keeper_77/rust-to-racer. Its play URL is https://www.spawn.co/@arc_keeper_77/rust-to-racer.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@arc_keeper_77/rust-to-racer@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@arc_keeper_77/rust-to-racer@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @arc_keeper_77/rust-to-racer; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@arc_keeper_77/rust-to-racer.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@arc_keeper_77/rust-to-racer/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @arc_keeper_77/rust-to-racer in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.