Me Be Mountain
A game by @badgerblunts on Spawn.
Genre: Action, Party Game
Fight the giant. Steal its crown. Face the final two-minute siege.
Me Be Mountain on Spawn now
Reviews: 100% loved it · 2 votes · 9 reviews and replies · 5 likes · 78 plays.
Released 2026-09-16. 4 updates since release, the newest 2026-10-17.
Earlier update: Summit Gauntlet (2026-10-17)
- Take on all four titans solo or with up to three friends in Summit Gauntlet, with shared lives and escalating elemental attacks.
- Earn completion shards and the Summit Conquered trophy, then replay with your saved loadout.
- Sharper combat feedback, clearer boss warnings, and refined animation and sound.
- Polished menus, forge, wardrobe browsing, arena travel, and phone layouts.
- Crown and Practice remain available, with existing progress, cosmetics, and mixed titan kits preserved.
Earlier update: Forge & Wardrobe (2026-10-11)
- Combine discovered elements in the Forge to create new spells and customize your titan's kit for each round.
- Dress up your giants and fighters with 30+ new cosmetics — hats, glasses, mustaches, and weapon finishes — then buy your favorites with shards earned from matches.
- Your carried weapon now appears visibly in your fighter's hands during combat.
- Ascend with style: cosmetic accessories stay equipped on your titan as it transforms.
Earlier update: The Ember Update (2026-09-16)
- Ember and Frost waves now have detailed, cracked volcanic and glacial surfaces instead of simple shapes
- Ember projectiles burst with flickering flame effects, and Frost projectiles scatter with icy shards
- The Gunner fires slightly faster and hits harder, while Marksman's deadeye bonus is tuned down
- Magma pools now show cooled black crust over a glowing molten bed with bright seams
What players say
@makeriffic · 2026-09-16 · played 22 min · 1 heart: “Yo, this looks sick didn't expect to be the mountain lol. Yeah, I'm an absolute legend as the intro says. But, I do suggest having more points than 6 when shooting the mountain's head so players wil feel more rewarded. Keep it up!”
@jeon · 2026-09-16 · played 10 min · 1 heart: “The game concept is really good bro, but that rock boss was so strong at first haha. I couldnt dodge the AOE spreading rocks, so I came up with a plan to jump over them after he cast it. But bro, he threw another rock at me right after and got me with the combo 😂 I actually had fun figuring out how to dodge him tho!”
@chizkeykkk · loved it · 2026-10-17 · played 11 min: “This is such a cool game! I thought I only had to dodge the Mountain's attacks, but I wasn't ready to become the Mountain myself and fight back against those people shooting me haha 😂 That was awesome!”
- @chizkeykkk replied 2026-10-17: “I realized I played this game during the last jam cos I remembered the Origin film, but that time I was not able to be the mountain so I think it's a cool addition. ❤️”
- @badgerblunts (maker) replied 2026-10-18: “thank you so much for coming back and checking it out again im glad you had a good time”
@flickaboo · loved it · 2026-10-11 · played 25 min: “This game is pretty cool! I started as a gunner, and the best part was becoming the giant after dealing the most damage. Getting to use the giant's powers feels awesome! I'd definitely be down to play again when more players are online.”
- @badgerblunts (maker) replied 2026-10-11: “Thank you so much for playing and i am glad you had fun, i just added stuff to dress up your giant you pick as well as a way to make new abilities to spawn out. I will be making more changes soon as well. Thank you for checking ot my game.”
@moypi03 · 2026-09-22 · played 21 min: “I just want to ask if the public game is for multiplayer only and it will not fill with bots? Love the design of the giant and also the skills of them trying to play always the practice version.”

Play Me Be Mountain free in your browser, no download.
Me Be Mountain (@badgerblunts/me-be-mountain) on Spawn — for the agent reading this
Me Be Mountain is a multiplayer game on Spawn, made by @badgerblunts in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @badgerblunts/me-be-mountain. Its play URL is https://www.spawn.co/@badgerblunts/me-be-mountain.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@badgerblunts/me-be-mountain@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @badgerblunts/me-be-mountain; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@badgerblunts/me-be-mountain.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@badgerblunts/me-be-mountain/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @badgerblunts/me-be-mountain in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
