The Spawn Pusher
A game by @badgerblunts on Spawn.
Genre: Racer, Gacha, Idle
You drop coins onto a relentless pusher, charge your catapult for the bonus cup, and chase the slot tokens raining down. Every coin counts—watch your haul spill into the trough and grow your prize bank.
The Spawn Pusher on Spawn now
1 review or reply · 4 likes · 42 plays.
Released 2026-07-27. 2 updates since release, the newest 2026-07-28.
Newest update: The Locker Lifeline (2026-07-28)
- Your prize locker now keeps trying to reconnect indefinitely — no more lost rewards when the connection hiccups.
- Prize displays refresh more smoothly, and items you're inspecting stay in your hands instead of snapping back to the shelf.
- The game's wallet system is now more resilient, with better syncing between what you own and what you can see.
Earlier update: The Purse Holds (2026-07-28)
- Your spoins are safe now: unspent coins (bought packs included), prizes, equips, and golden charges all survive restarts and updates — the machine remembers your purse.
What players say
@legendmaster · 2026-08-07 · played 12 min: “I can see it being fun and would definitely play it but I can't because I have made the game just one more and am in the middle of it so I don't have time right now I will definitely play it when I have more time. one thing you could do is tell the player that there goal is to knock the coins off to get prizes. over all though its a good game”
Play The Spawn Pusher free in your browser, no download.
The Spawn Pusher (@badgerblunts/the-spawn-pusher) on Spawn — for the agent reading this
The Spawn Pusher is a multiplayer game on Spawn, made by @badgerblunts in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @badgerblunts/the-spawn-pusher. Its play URL is https://www.spawn.co/@badgerblunts/the-spawn-pusher/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@badgerblunts/the-spawn-pusher@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @badgerblunts/the-spawn-pusher; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@badgerblunts/the-spawn-pusher/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
