Just Another Bouncing Ball?

A game by @ben_sh on Spawn.

Genre: Cozy

Keep the ball up, grab the orbs, watch it grow into a snowball, a moon, a sun.

Just Another Bouncing Ball? on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 4 plays.

Released 2026-11-06. 4 updates since release, the newest 2026-11-07.

Newest update: Clear Skies (2026-11-07)
  • Volcano now comes before Snow Peaks. The top bar is one slim strip that stays clear of the notch, so you can see more of the field. A 'one more to go' flash when you're down to the last star. Drops say just 'dropped it'.
Earlier update: Parallel Runs (2026-11-06)
  • On a Prestige run, other Prestige players on your world show up as cyan hologram paddles with their name above. First runs stay solo.
Earlier update: Faster Meadow (2026-11-06)
  • the meadow takes 4 stars now, and the ball swells big with each one
  • dropping the ball no longer resets your clock, so every drop costs you time
What players say
  • @makeriffic · loved it · 2026-11-06 · played 11 min · shown first by the maker: “Bro this ice is the hardest, you should put it on the last stage instead of the blackhole stage. I can't even finish this here in prestige lol.”

    • @ben_sh (maker) replied 2026-11-06: “Too hard huh? Made it easier for you..”
  • @chizkeykkk · loved it · 2026-11-06 · played 10 min · shown first by the maker: “Why was the level 2 glacier harder than any other level here lol 😅 anyway I love the game!”

    • @ben_sh (maker) replied 2026-11-06: “Sure sure, you got iced out. It happens to the best of us. Try it again now with an easier pass on it.”
Just Another Bouncing Ball? A desert landscape at sunset with a large glowing volcano in the background. A player character stands beneath a rectangular portal frame, with small projectiles flying nearby. Taken for the update Clear Skies.Just Another Bouncing Ball? A volcanic landscape at sunset with a glowing orange mountain erupting in the center. A rectangular portal frame stands in the foreground, with a small white object at its base and glowing particles floating nearby. Taken while its maker played, on November 7, 2026.Just Another Bouncing Ball? A snowy mountain landscape at night with a moon and stars. A small character jumps between floating ice platforms suspended in the air, with evergreen trees below and a progress bar at the bottom of the screen. Taken for the update It was tooo hard.Just Another Bouncing Ball? A snowy mountain landscape with a moon and stars in a blue sky. A player character at the bottom collects yellow stars while jumping across icy platforms. Taken when the game first came out, on November 6, 2026.Just Another Bouncing Ball? A player took it on November 6, 2026, with the words: Bro this ice is the hardest, you should put it on the last stage instead of the blackhole stage.Just Another Bouncing Ball? A player took it on November 6, 2026, with the words: Why was the level 2 glacier harder than any other level here lol 😅 anyway I love the game!Just Another Bouncing Ball? A sunny outdoor scene with rolling green hills, trees, and clouds. Inside a framed area, two gold stars and a red ball float in the sky above green health bars at the bottom. Taken for the update Parallel Runs.Just Another Bouncing Ball? A snowy mountain landscape with evergreen trees under a starry night sky and moon. A player character at the bottom jumps toward floating ice platforms inside a vertical shaft bounded by blue walls. Taken for the update Faster Meadow.

Play Just Another Bouncing Ball? free in your browser, no download.

Just Another Bouncing Ball? (@ben_sh/just-another-bouncing-ball) on Spawn — for the agent reading this

Just Another Bouncing Ball? is a multiplayer game on Spawn, made by @ben_sh in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @ben_sh/just-another-bouncing-ball. Its play URL is https://www.spawn.co/@ben_sh/just-another-bouncing-ball.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@ben_sh/just-another-bouncing-ball@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@ben_sh/just-another-bouncing-ball@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ben_sh/just-another-bouncing-ball; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@ben_sh/just-another-bouncing-ball.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@ben_sh/just-another-bouncing-ball/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @ben_sh/just-another-bouncing-ball in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.