Lidar-Limbo v1

A game by @blacklotus on Spawn.

Genre: Horror, Adventure

LiDAR horror in a dark Japanese house: scan the black, find the key, survive the phantoms.

Lidar-Limbo v1 on Spawn now

Reviews: 0% loved it · 1 vote · 1 review or reply · 0 likes · 4 plays.

Released 2026-11-01. 7 updates since release, the newest 2026-11-01.

Earlier update: Награды и конус (2026-11-01)
  • Конус 20° с первого уровня, дальше плавно до 80°. Двери по 250 очков, ключи 500, аптечка 500, сон 500, первое фото 350. В прачечной один осколок лампы. Камера на 1 уровне видит шире (38°).
What players say
  • @neitantei · needs work · 2026-11-01 · played 2 min: “I'm really interested in trying your game, but all I get is a black screen. Please look into this issue so we can enjoy the game :(”

    • @blacklotus (maker) replied 2026-11-01: “You need to place dots on the LMB to see the space; the world needs to be filled in — it will be black!”
Lidar-Limbo v1. A dark interior with a health bar and inventory at the bottom showing РЕЖИМ, КОНУС, and other interface elements. The screen displays game status information and locked item slots across the bottom. Taken for the update Скорость сканера по уровням.Lidar-Limbo v1. A black space with scattered white dots and a large spherical mass of particles in the center-upper area. Smaller particle clusters appear on the right side. Taken while its maker played, on November 1, 2026.Lidar-Limbo v1. A dark space scene with scattered white dots as stars. Text "РЕЖИМ" appears on screen, with a prompt to open a door and an inventory interface at the bottom showing health and game status information. Taken for the update Сканер снова рисует.Lidar-Limbo v1. A dark space scene with scattered white particles. At the bottom left, a health bar shows "ЗДОРОВЬЕ" and at the bottom center, an interface panel displays "РЕЖИМ" with "КОНУС" and various game statistics and inventory slots. Taken for the update Скорость сканера.Lidar-Limbo v1. A dark game screen with a heads-up display at the bottom showing РЕЖИМ, КОНУС, and ПАМЯТЬ with various statistics and inventory slots. A health bar on the lower left reads ЗДОРОВЬЕ. Taken for the update Точки не гаснут.Lidar-Limbo v1. A dark starfield with scattered white dots and a brighter cluster in the center. At the bottom, a game interface displays "РЕЖИМ" and menu options for КОНУС, ПАМЯТЬ, and ОЧКИ, with inventory slots and resource counters visible. Taken for the update Свежие силы.Lidar-Limbo v1. A dark space with scattered white dots in the center. At the top, text reads "ПРИЗРАЧНЫЕ СЛЕДЫ." At the bottom, a game interface displays "РЕЖИМ" and "КОНУС" with inventory slots and status information. Taken for the update Один в доме.Lidar-Limbo v1. A dark space scene with scattered white dots representing stars or particles. At the bottom, a game interface displays РЕЖИМ with inventory slots, a health bar showing "ЗДОРОВЬЕ 128", and status information including "КОНУС" and memory usage. Taken for the update Награды и конус.

Play Lidar-Limbo v1 free in your browser, no download.

Lidar-Limbo v1 (@blacklotus/lidar-limbo-v1) on Spawn — for the agent reading this

Lidar-Limbo v1 is a multiplayer game on Spawn, made by @blacklotus in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @blacklotus/lidar-limbo-v1. Its play URL is https://www.spawn.co/@blacklotus/lidar-limbo-v1.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@blacklotus/lidar-limbo-v1@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @blacklotus/lidar-limbo-v1; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@blacklotus/lidar-limbo-v1.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@blacklotus/lidar-limbo-v1/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @blacklotus/lidar-limbo-v1 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.