Lidar-Limbo v1.8

A game by @blacklotus on Spawn.

Genre: Horror, Adventure

LiDAR horror in a dark Japanese house: scan the black, find the key, survive the phantoms.

Lidar-Limbo v1.8 on Spawn now

Reviews: 66% loved it · 3 votes · 3 reviews and replies · 3 likes · 9 plays.

Released 2026-11-01. 16 updates since release, the newest 2026-11-03.

Newest update: 1.8.1 Living Monsters (2026-11-03)
  • The red spider walks on eight stepping legs and hunts you around walls, never through them
  • The game warms its scares and sounds while you sit in the menu
  • Manga books start loading the moment you open your first door
  • Pressing V to wipe progress takes you back to the main menu
  • Bug fixes
Earlier update: v1.8 (2026-11-03)
  • RU: Многочисленные баг-фиксы.
  • RU: Нововведения для 1 главы.
  • EN: Numerous bug fixes.
  • EN: New additions to Chapter 1.
Earlier update: v1.7 Двери и миллионы точек (2026-11-03)
  • Точки на дверях и крышках теперь держатся всегда: открыл, закрыл, подошёл, отошёл. / Scan points on doors and lids now stay put whatever you do.
  • Память сканера до 2 000 000 точек, 10 ровных уровней. / Scanner memory now goes up to 2,000,000 points over 10 smooth levels.
  • Скорость на верхних уровнях реально ставит обещанные точки в секунду. / Top speed levels really place the promised points per second.
  • В городе за окном мигают красные огни на крышах. / Red rooftop beacons now blink in the rainy city outside the window.
  • На старте подсказка играть в полноэкранном режиме (F11), меньше фризов и багов. / A tip at the start asks you to play fullscreen (F11): smoother and fewer glitches.
Earlier update: v1.5 The Red Spider (2026-11-02)
  • RU: новый контент 1 главы: красный паук из стартовой комнаты, если не потушить чайник, с музыкой погони / EN: new Chapter 1 content: a red spider crawls out of the start room if you leave the kettle on, with chase music
  • RU: отладчик стирает призраков, паука и ребёнка за 3 секунды с окном удаления и помехами / EN: the debugger deletes ghosts, the spider and the child in 3 seconds, with a deletion screen and glitches
  • RU: восприятие 3 стоит 20000, восприятие 4 стоит 50000, закраска предметов 60% / EN: perception 3 costs 20000, perception 4 costs 50000, items need 60% painted
  • RU: окно в первой комнате поднято на высоту глаз / EN: the first room's window is raised to eye height
  • RU: фигурка замолкает, когда выходишь из первой комнаты / EN: the figurine goes quiet when you leave the first room
  • RU: фиксы: двери, крышки и люк больше не уезжают от рам, двери красятся с обеих сторон, лампа в прачечной, чёрные точки на восприятии 4, интерфейс на телефонах / EN: fixes: doors, lids and the hatch no longer drift off their frames, doors paint on both sides, laundry bulb, black dots in perception 4, phone HUD
  • RU: вся игра переведена на английский, P меняет язык / EN: the whole game is in English, P switches language
Earlier update: v1.5 The Red Spider (2026-11-02)
  • RU: новый контент 1 главы: красный паук из стартовой комнаты, если не потушить чайник, с музыкой погони / EN: new Chapter 1 content: a red spider crawls out of the start room if you leave the kettle on, with chase music
  • RU: отладчик стирает всех призраков, паука и ребёнка за 3 секунды с окном удаления и помехами / EN: the debugger deletes every ghost, the spider and the child in 3 seconds, with a deletion screen and glitches
  • RU: восприятие 3 стоит 20000, восприятие 4 стоит 50000, закраска предметов 60% / EN: perception 3 costs 20000, perception 4 costs 50000, items need 60% painted
  • RU: фиксы: двери красятся с обеих сторон, лампа в прачечной, чёрные точки на восприятии 4, интерфейс на телефонах / EN: fixes: doors paint on both sides, laundry bulb, black dots in perception 4, phone HUD
  • RU: вся игра переведена на английский, P меняет язык / EN: the whole game is in English, P switches language
What players say
  • @lego · loved it · 2026-11-03 · played 25 min · 1 heart: “This is really interesting. I found a chest, alarm clock, notebook, fan, and a figurine (yes, that was epic), and it took me a while to find a door lol. There's so much to explore”

    • @blacklotus (maker) replied 2026-11-03: “I’m always happy to do my best for you <3”
  • @vladtheimpaler · loved it · 2026-11-02 · played 6 min · 1 heart: “Hey man, I saw the computer and I took my 1st photo! hahaha this game helped me lower down my cortisol levels man specially the rain sounds and the music box!! I might sleep right now brro thanks”

    • @blacklotus (maker) replied 2026-11-02: “There's a lot of things ahead of you)”
  • @neitantei · needs work · 2026-11-01 · played 2 min · 1 heart: “I'm really interested in trying your game, but all I get is a black screen. Please look into this issue so we can enjoy the game :(”

    • @blacklotus (maker) replied 2026-11-01: “You need to place dots on the LMB to see the space; the world needs to be filled in — it will be black!”
Lidar-Limbo v1.8. A dark forest at night with dense foliage surrounding an open doorway that glows with pale light from within. Taken for the update 1.8.1 Living Monsters.Lidar-Limbo v1.8. A bedroom with a character with white hair standing on green tatami flooring. The room contains a sliding door, desk with computer setup, shelves holding stacked boxes and colorful items, a bed, and various furnishings. Taken for the update v1.8.Lidar-Limbo v1.8. A dark space scene with scattered white stars. In the upper right, a detailed control panel with multiple screens displays various readouts and data in shades of brown, blue, and purple. Taken for the update v1.8.Lidar-Limbo v1.8. A narrow corridor made of cyan dotted lines stretches into darkness, with a glowing yellow doorway on the left and a red spider silhouette on the floor. The text "LIDAR-LIMBO v1.7" appears at the top. Chosen for the update v1.7 Двери и миллионы точек.Lidar-Limbo v1.8. A dark interior corridor with grainy, particle-filled atmosphere and doorways ahead. The screen displays "РЕЖИМ" and game interface elements at the bottom showing inventory and status information. Taken for the update v1.5 The Red Spider.Lidar-Limbo v1.8. A dark interior space with textured walls displays a holographic monitor on the left showing a spherical object with wireframe overlay. The word MODE appears at the bottom of the screen alongside status information for SPHERE 360. Taken for the update v1.5 The Red Spider.Lidar-Limbo v1.8. A dark cavern with pixelated stone walls and a character in the center near a glowing yellow light source. The interface at the bottom shows "РЕЖИМ" and game statistics including "КОНУС" and resource counts. Taken for the update v1.5 The Red Spider.Lidar-Limbo v1.8. A dark space with a small grey spacecraft surrounded by scattered white dots. The word РЕЖИМ appears in the game interface at the bottom of the screen. Taken for the update The Singing Figurine.

Play Lidar-Limbo v1.8 free in your browser, no download.

Lidar-Limbo v1.8 (@blacklotus/lidar-limbo-v1-8) on Spawn — for the agent reading this

Lidar-Limbo v1.8 is a multiplayer game on Spawn, made by @blacklotus in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @blacklotus/lidar-limbo-v1-8. Its play URL is https://www.spawn.co/@blacklotus/lidar-limbo-v1-8.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@blacklotus/lidar-limbo-v1-8@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @blacklotus/lidar-limbo-v1-8; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@blacklotus/lidar-limbo-v1-8.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@blacklotus/lidar-limbo-v1-8/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @blacklotus/lidar-limbo-v1-8 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.