Savie's

A game by @blastore on Spawn.

Genre: Puzzle, Platformer

Lead a march of tiny Savies through woods, ice caves and a comet's heart — hand out tools, get them home.

From the maker

A Wisp made a mistake and now Savi, the world creator is divided!, help her little selves return home guiding them through different realms. Game play is lemming's like so if you want a relaxing throwback and a half, you are in the right place.

Savie's on Spawn now

Reviews: 100% loved it · 7 votes · 10 reviews and replies · 13 likes · 43 plays.

Released 2026-09-27. 10 updates since release, the newest 2026-10-30.

Earlier update: Living Worlds (2026-10-22)
  • Comet, Ares Colony, Harrowmere, Neon Undercity and Unicorn Hollow have new background crews at work behind the course
  • Harrowmere's backdrop is clearer, with less mist over the keep
  • Ships and shuttles in Comet fly above the platforms now
  • The stage start is cleaner: START shows up as soon as the course is ready
Earlier update: Harrowmere Unveiled (2026-10-11)
  • The mist that clung to Harrowmere Keep has thinned to a pale haze, revealing the castle and course beyond.
  • The course glows brighter now that the fog has lifted.
Earlier update: Savie's Glow Up (2026-10-09)
  • Savies now have a shiny new look with updated models and smoother animations.
  • Watch the lamp above the exit door cast a warm glow across each level's theme — woods glow amber, ice glows cool blue, and cosmic themes shine with their own colors.
  • Savies change color as they move closer or farther from you, making it easier to spot who's who on crowded levels.
Earlier update: New Opening Film (2026-09-30)
  • Watch a brand new intro film about the painter's studio and the portal song when you start a new journey.
Earlier update: Savie School (2026-09-27)
  • Learn to play through quick interactive lessons—a ghost hand shows you how each tool works, then you try it yourself.
  • Your save file remembers which lessons you've seen, so you can pick up where you left off.
  • Fairies and sparkles now glow with softer, rounder light instead of thin flickering lines on phones.
  • God rays now shine smoothly through the world without harsh grid lines on any device.
What players say
  • @neitantei · loved it · 2026-10-05 · played 6 min · 1 heart: “It’s so fun watching them that I forgot I was supposed to save them lmao 😂 I’m really enjoying the cozy scenery and the 2D gameplay style!”

  • @yzykyl · loved it · 2026-09-30 · played 16 min · 1 heart: “Such a cute theme for a puzzle game! At first, I was pressured to be super fast in handling the Savis and realized late that there was actually a pause to give me time to think. That's actually a great feature.”

  • @sunraku · loved it · 2026-10-30 · played 4 min: “W game! These cute little savi's were the best haha. It was pretty challenging for me haha.”

  • @kaya · loved it · 2026-10-22 · played 14 min: “had to use all by brain cells for Frostveil Caverns. i was too focused on the other tool that the other tool could literally do that too LOL. was able to get 17 across, not too bad! i did get confused at the start though cause the tutorial looked--”

    • @kaya replied 2026-10-22: “different from the actual game itself (the savi's, the environment, the visuals). still got the job done though, so not really an issue :)”
  • @yujiro · loved it · 2026-10-11 · played 10 min: “Timing when to give Savi the right item to solve each puzzle was really challenging and had me thinking hard the whole time hahaha”

    • @blastore (maker) replied 2026-10-11: “!! nice!!!”
Savie's. Harrowmere Keep at dusk, with illuminated stone castle towers and walls under a pink sky. A blue START button showing "save 16 of 28" is centered on the screen, with a toolbar of game tools below. Taken for the update Harrowmere Unveiled.Savie's. An underground crystalline cavern with multiple blue-lit platforms stacked vertically. A glowing tower with orange windows stands on the left, while crystalline structures and torches dot the tiered platforms to the right. Taken for the update Savie's Glow Up.Savie's. Frostveil Caverns, an icy underground level with crystalline formations, glowing structures, and a central tower. A blue START button is displayed in the center, with a toolbar of colored tool icons at the bottom. Taken for the update New Opening Film.Savie's. Whispering Woods forest with tall trees, glowing lanterns, and mushroom houses connected by wooden bridges and rope walkways. A story popup reads "The Savies are Lost" and explains that Savi has been scattered across painted worlds; a blue START button below says "save 13 of 30." Taken for the update Savie School.Savie's. Whispering Woods, a forest level with tall trees, glowing lanterns strung between them, and colorful mushrooms scattered on the ground. A blue START button is centered on the wooden platform, with a row of tool icons displayed at the bottom of the screen. Taken for the update Climbers Ascend.Savie's. Comet Halcyon level with neon-outlined platforms floating in space among planets and a dark tower. A blue START button labeled "save 16 of 20" sits in the center, with tool icons at the bottom and a spaceship above. Taken for the update Rebuilt Structures.Savie's. Frostwell Caverns, an icy underground cave with blue crystalline formations and a glowing tower. A START button is centered on the screen with "save 15 of 30" displayed below it, and a row of tool icons appears at the bottom. Taken for the update Savie's Voice.Savie's. Frostwell Caverns, an icy underground cave with glowing crystals and frozen structures. A blue START button is displayed in the center, with a toolbar of game tools at the bottom showing options like Climb, Build, and Mine. Taken for the update Ghost Runners & Trophies.

Play Savie's free in your browser, no download.

Savie's (@blastore/savie-s) on Spawn — for the agent reading this

Savie's is a multiplayer game on Spawn, made by @blastore in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @blastore/savie-s. Its play URL is https://www.spawn.co/@blastore/savie-s.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@blastore/savie-s@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@blastore/savie-s@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @blastore/savie-s; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@blastore/savie-s.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@blastore/savie-s/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @blastore/savie-s in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.