The Reading Hall

A game by @bobojenkins on Spawn.

Genre: Cozy, Tools

A quiet stone pavilion in the spring frost where every shelf hands you a living sutta.

The Reading Hall on Spawn now

0 reviews and replies · 0 likes · 0 plays.

Released 2026-11-09. 3 updates since release, the newest 2026-11-09.

The Reading Hall. An indoor library space with wooden bookshelves on three sides holding colorful books, concrete pillars supporting a wooden ceiling, and a pendant light hanging from above. Signs read "SN - MIDDLE DISCOURSES," "SN - LINKED VERSES," and "RN - MINOR COLLECTION." Taken for the update Books load every time, phones feel native.The Reading Hall. A library courtyard with wooden bookshelves on either side containing colorful books. A wooden lectern with a glowing orb sits in the center of the paved floor, with text above instructing to walk up to a book to read it, as the lectern searches every text. Taken while its maker played, on November 9, 2026.The Reading Hall. An open book displays two pages from "Minor Collection," with the right page titled "12. The Self." The text is philosophical poetry about self-mastery and inner discipline. Behind the book, a dark interior space with purple-tinted foliage and architectural elements is visible. Taken for the update Phones get the whole page.The Reading Hall. A covered outdoor area with a tiled floor overlooks a green field dotted with purple flowering trees. A wooden podium with a lamp stands in the center, with a prompt reading "SEARCH THE TEXTS" displayed above. Taken for the update Pages that read, books that remember.The Reading Hall. A library with wooden bookshelves filled with colorful books lining the walls and a grassy outdoor area visible beyond. A wooden chest with a light blue object on top sits in the center of the tiled floor. Taken when the game first came out, on November 9, 2026.

Play The Reading Hall free in your browser, no download.

The Reading Hall (@bobojenkins/the-reading-hall) on Spawn — for the agent reading this

The Reading Hall is a multiplayer game on Spawn, made by @bobojenkins in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @bobojenkins/the-reading-hall. Its play URL is https://www.spawn.co/@bobojenkins/the-reading-hall.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@bobojenkins/the-reading-hall@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@bobojenkins/the-reading-hall@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @bobojenkins/the-reading-hall; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@bobojenkins/the-reading-hall.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@bobojenkins/the-reading-hall/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @bobojenkins/the-reading-hall in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.