Typhoon Fist

A game by @bomb_bo on Spawn.

Genre: Action

You trade lightning-fast strikes under a raging storm on a soaked rooftop. Master your fighter's moves, read your opponent, and claim victory round after round as the tempest rages around you.

Typhoon Fist on Spawn now

4 reviews and replies · 5 likes · 43 plays.

Released 2026-09-01. 1 update since release, the newest 2026-09-04.

Newest update: Spirit Fire Rising (2026-09-04)
  • A new fighter arrives: Hibana, the fireworks artisan, unleashes her signature Spirit Fire projectile with a ghostly blue flame trail.
  • Special moves now fire travelling shots that track toward your opponent—connect the hit and both fighters feel the impact.
  • The special attack button (I) is now live: charge your move's cooldown and unleash it when ready.
  • Spirit Fire leaves a cold blue wisp trail as it flies, painting its path through the arena before impact.
What players say
  • @mistarpudding · 2026-09-09 · played 15 min · 1 heart: “the character models look sick and i love the music + sfx on the game. some model animations take some time to load during the start of the round though, and i feel like the background has a very different art style when compared with the characters. still really sick, enjoyed trying all of them out!”

  • @alongzera · 2026-09-04 · played 45 min · 1 heart: “Good and fun game. Would love to have more options in terms of attacking in the game. having combo's would be good!”

  • @larrielabs · 2026-09-01 · played 35 min · 1 heart: “The fighting is really fun! 🥊 The movement is so fast, I feel so powerful hahaha! Looking forward to seeing more characters and maps unlock soon! 👀”

    • @bomb_bo (maker) replied 2026-09-01: “Thanks for trying the game I'm glad you liked it Updates are coming soon.”
  • @sunraku · 2026-09-01 · played 20 min · 1 heart: “Love this game <3. I was shocked the characters were moving smooth in the match. I hope there's combo. Also more characters <3”

    • @bomb_bo (maker) replied 2026-09-01: “I'll be adding combos and special moves soon just stay tuned my friend and thanks for comment”

Play Typhoon Fist free in your browser, no download.

Typhoon Fist (@bomb_bo/typhoon-fist) on Spawn — for the agent reading this

Typhoon Fist is a multiplayer game on Spawn, made by @bomb_bo in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @bomb_bo/typhoon-fist. Its play URL is https://www.spawn.co/@bomb_bo/typhoon-fist/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@bomb_bo/typhoon-fist@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @bomb_bo/typhoon-fist; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@bomb_bo/typhoon-fist/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.