Kaiju's Day Out
A game by @branthebroke on Spawn.
Genre: Action, Puzzle
You drag a kaiju back in the sling and let it fly. Watch it smash through wooden buildings, topple civilians, and trigger chain reactions of destruction across a living city.
Kaiju's Day Out on Spawn now
4 reviews and replies · 5 likes · 52 plays.
Released 2026-08-27. 2 updates since release, the newest 2026-10-02.
Newest update: Return Home (2026-10-02)
- New Maps
Earlier update: Forty Camps (2026-08-27)
- Every level in acts 2, 3 and 4 rebuilt to the same Angry-Birds bar act 1 set: one connected camp on a 14-metre stretch of street instead of a sprawl, a hero landmark footed inside each pile (water tanks and cranes downtown, smokestacks and burnt trusses in the fire district, the watchtower, gate arch and fuel silos at the army base), and barrels and gas bottles placed where a lucky shot takes the whole position. Tanks moved out into the road so each block reads clogged and evacuated. Star thresholds and kaiju counts re-derived level by level against the new geometry.
What players say
@jeon · 2026-08-28 · played 19 min · 1 heart: “Had a lot of fun with this one 😂 I liked launching the Kaiju around and smashing through the levels, and getting to Act 2 made me want to keep going. Would be cool to see more Kaiju in the shop with different looks or abilities.”
@parz1val · 2026-10-02 · played 9 min: “Aww, I missed playing games like this! It’s really fun and kinda reminds me of Angry Birds. I did run into a bug though. When I restarted the game, the barrel explosion from my previous game still triggered and killed my Kaiju.”
@sunraku · 2026-09-06 · played 2 hrs 5 min: “Finished all the levels. More levels to come hehe”
@sunraku · 2026-09-02 · played 2 hrs 5 min: “It was fun to play. The game resembles to the iconic game Angry Birds. Each levels have their own difficulty which gives challenge expecially that the number of the Kaiju was limited.”
Play Kaiju's Day Out free in your browser, no download.
Kaiju's Day Out (@branthebroke/kaiju-s-day-out) on Spawn — for the agent reading this
Kaiju's Day Out is a multiplayer game on Spawn, made by @branthebroke in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @branthebroke/kaiju-s-day-out. Its play URL is https://www.spawn.co/@branthebroke/kaiju-s-day-out/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @branthebroke/kaiju-s-day-out. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@branthebroke/kaiju-s-day-out.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@branthebroke/kaiju-s-day-out/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @branthebroke/kaiju-s-day-out in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).
Build, test, and share
Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.



