Seraphfall

A game by @branthebroke on Spawn.

Genre: Tactics, Strategy, Deckbuilder

Build a deck of legendary warriors and lead them through five war-torn arenas. Every card placement, every ability, every battle shapes your legend in the Cosmic Nexus.

Seraphfall on Spawn now

1 review or reply · 3 likes · 49 plays.

Released 2026-07-16. 5 updates since release, the newest 2026-10-02.

Newest update: Draft (2026-10-02)
  • Draft the Conscription — build a 12-card deck from 24 picks across three rounds, play 7-win or 3-loss Premier runs, and unlock rare titles for your profile.
  • The Draft Hall rotates weekly events: standard drafts run year-round, while Relic Hunt, The Crucible, and other limited pools unlock on rotation.
Earlier update: The Ladder Ascends (2026-07-23)
  • Climb the ranked ladder — earn Elo rating and seasonal rewards by winning versus matches against other commanders and bots.
  • The leaderboard is now live with the top 100 ranked pilots displayed, padded with phantom rivals until real players claim the seats.
  • Your rating shifts with every match result; win streaks and seasonal promotions unlock tier-based rewards.
  • Trap placement has been refined: cards that place traps now do so immediately on a specific enemy slot, giving you two separate tactical decisions.
  • The matchmaker now pairs players by rank tier, searching up and down the ladder before falling back to bot opponents.
Earlier update: Trap Mastery (2026-07-17)
  • Trap cards now place immediately when revealed—choose any empty enemy slot on the board, not just the opposing one.
  • Four legendary saboteurs redesigned: The Illuminator, Pattern Disruptor, Ruin Walker, and Assembly Unit all deploy their traps the same round they're played.
  • The tutorial has been completely rebuilt with clearer rules, step-by-step guidance, and new training missions on trap strategy.
  • Card inspection now shows every keyword definition and displays summoned tokens right beside the card that creates them.
Earlier update: The Glossary Update (2026-07-17)
  • When you inspect a card in battle or in your deck, every keyword and mechanic on it now has a tooltip—hover to learn what Trap means, what Adjacent means, or what The Fallen is.
  • Cards that summon tokens now show you the token card right next to the inspected card, so you know exactly what you're spawning before you play it.
  • The tour now shows you ALL shop items in the first panel instead of just bundles, so you can browse the full shelf while learning.
Earlier update: The Bridge Update (2026-07-17)
  • The home screen is now called the command bridge — no more confusion with your card deck.
  • Tutorial text has been rewritten to sound like a real drill sergeant, not mystical prophecy.
  • Card abilities and strategic language are now clearer and more direct.
  • A temporary account reset system is running for creator testing purposes.
What players say
  • @chizkeykkk · 2026-10-02 · played 15 min: “The story was sick, and the card game mechanic was nice too! Though, I bought packs and had to click each card one by one. I hope you can add a reveal button or automatically reveal them!”

    • @branthebroke (maker) replied 2026-10-02: “Ugh, yes! That was on my to-do list and I totally forgot to implement that! Thank you for reminding me! Will add ASAP! Thank you for trying out the game!!!”
Seraphfall: a moment in the game (1 of 2)Seraphfall: a moment in the game (2 of 2)

Play Seraphfall free in your browser, no download.

Seraphfall (@branthebroke/seraphfall) on Spawn — for the agent reading this

Seraphfall is a multiplayer game on Spawn, made by @branthebroke in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @branthebroke/seraphfall. Its play URL is https://www.spawn.co/@branthebroke/seraphfall.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@branthebroke/seraphfall@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @branthebroke/seraphfall; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@branthebroke/seraphfall.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@branthebroke/seraphfall/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @branthebroke/seraphfall in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.