Until the Crown Falls
A game by @branthebroke on Spawn.
Genre: Strategy, Action
Hold the cathedral stairs. Scavenge steel. Slow the assassins. The king never heals.
Until the Crown Falls on Spawn now
7 reviews and replies · 5 likes · 125 plays.
Released 2026-09-17. 1 update since release, the newest 2026-09-17.
Newest update: The Ally Ascension (2026-09-17)
- Your squad's faces and names now appear on the battlefield, turning nameless fighters into recognizable companions.
- Allies move and gesture with new fluidity — their animations now flow naturally from pose to pose during combat.
- The War Room's squad management finally syncs perfectly with what you see in the arena, creating a seamless command experience.
What players say
@kaya · 2026-09-17 · played 9 min · 1 heart: “dude you totally nailed the visuals with this one. the throne room looks BEAUTIFUL!! i think it just needs some polishing with the animations and you got yourself a great game! also, would be really nice to have a 3rd person view, would be sick to see my knight swinging his big sword.”
@medivhus · 2026-09-17 · played 7 min · 1 heart: “With some more combat refinement (the fluidity) and much bigger enemy waves this would be insane!”
@arashi · 2026-09-17 · played 9 min · 1 heart: “i cant reply to your last message so imma just drop here, dont worry bro im trying all the spawngame im also participants you can try my game too if you want.”
- @branthebroke (maker) replied 2026-09-17: “I'm working my way through them now too, so definitely will give it a try :)”
@arashi · 2026-09-17 · played 9 min · 1 heart: “didnt know thing king is ready to fight too hahah”
- @branthebroke (maker) replied 2026-09-17: “He's not just ganna sit there and take it xD Thank you for playing! Don't forget to vote! :D”
@yujiro · 2026-09-17 · played 16 min · 1 heart: “Absolutely love the slashing animations! The weight and pacing behind every swing are spot-on, giving the combat an intense, sharp feel. The fluidity keeps the action super engaging from start to finish. Fantastic work!”
- @branthebroke (maker) replied 2026-09-17: “Thank you! It's not perfect, but I spent a lot of time on the combat feel and flow. I'm glad you're enjoying it! Don't forget to vote! :D”
Play Until the Crown Falls free in your browser, no download.
Until the Crown Falls (@branthebroke/until-the-crown-falls) on Spawn — for the agent reading this
Until the Crown Falls is a multiplayer game on Spawn, made by @branthebroke in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @branthebroke/until-the-crown-falls. Its play URL is https://www.spawn.co/@branthebroke/until-the-crown-falls.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@branthebroke/until-the-crown-falls@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @branthebroke/until-the-crown-falls; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@branthebroke/until-the-crown-falls.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@branthebroke/until-the-crown-falls/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @branthebroke/until-the-crown-falls in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
