LITTY SANDBOX

A game by @brii on Spawn.

Genre: Sandbox, Cozy

A falling-sand toy lit by sun, lava, glow powder and UV: pour, burn and bend rainbows through glass.

LITTY SANDBOX on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.

Released 2026-10-31. 1 update since release, the newest 2026-10-31.

Newest update: Neon and Prisms (2026-10-31)
  • Lightning cracks down and fuses sand into glass
  • Neon gas glows pink and pools under roofs
  • Molten gold turns to solid gold when it hits water
  • Two new scenes: the Prism hall and the Glow garden
  • Elements sorted into tidy groups
What players say
  • @vladtheimpaler · loved it · 2026-10-31 · played 5 min: “W game man, I remember that I have played something like this years ago and it's fun to experiment with various elements. I specifically love the Lava and water combo for rain”

  • @neitantei · loved it · 2026-10-31 · played 4 min: “It's like painting on a canvas, but instead of paint, you're decorating with minerals. I'm having a lot of fun with it, even though I have no idea what I'm doing half the time. Hahaha”

LITTY SANDBOX: a moment in the game (1 of 3)LITTY SANDBOX: a moment in the game (2 of 3)LITTY SANDBOX: a moment in the game (3 of 3)

Play LITTY SANDBOX free in your browser, no download.

LITTY SANDBOX (@brii/litty-sandbox) on Spawn — for the agent reading this

LITTY SANDBOX is a multiplayer game on Spawn, made by @brii in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @brii/litty-sandbox. Its play URL is https://www.spawn.co/@brii/litty-sandbox.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@brii/litty-sandbox@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @brii/litty-sandbox; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@brii/litty-sandbox.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@brii/litty-sandbox/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @brii/litty-sandbox in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.