Zombies Attacking
A game by @buji on Spawn.
Genre: Tower Defense, Strategy
Plant your lawn, hold the rows, keep the zombies out of the house.
Zombies Attacking on Spawn now
Reviews: 66% loved it · 3 votes · 3 reviews and replies · 2 likes · 8 plays.
Released 2026-10-04. 1 update since release, the newest 2026-10-04.
Newest update: The Moonlit Yard (2026-10-04)
- The lawn is brighter and the whole yard reads as a lit place at night, not a dark corner — the moon is closer, the sky glows warmer, and the shadows stay cool instead of crushing to black.
- The camera pulls back and sits lower, so the house, fence, and tree line stack up behind the board instead of lying flat, and you see more of the world around your lawn.
- Every plant and zombie casts a soft shadow on the ground so nothing floats, and the peas now have a dark underside so they read as lit spheres instead of flat dots.
- The pines are no longer all the same — each tree in the line is a shade darker or lighter, and each tier paints from deep green underneath to lighter green on top.
- The air between you and the far edge has weight now — fog rolls in from 26 metres out to 150, so the neighbour houses and the treeline fade into the night instead of sitting sharp and flat.
What players say
@alongzera · needs work · 2026-10-04 · played 4 min: “the game is like plants vs zombies however i after playing for the first time i think i resumed someones progress”
@jeon · loved it · 2026-10-04 · played 13 min: “This reminds me so much of Plants vs. Zombies bro! I really like that kind of gameplay haha. I used to enjoy games like this, so Im definitely gonna keep playing and see how far I can get!”
@flickaboo · loved it · 2026-10-04 · played 16 min: “The mouse clicks feel really responsive! Placing plants is quick with no noticeable delay. The overall gameplay feels very familiar, and I like how smoothly everything responds when placing plants and dealing with the zombies.”

Play Zombies Attacking free in your browser, no download.
Zombies Attacking (@buji/zombies-attacking-2) on Spawn — for the agent reading this
Zombies Attacking is a multiplayer game on Spawn, made by @buji in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @buji/zombies-attacking-2. Its play URL is https://www.spawn.co/@buji/zombies-attacking-2.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@buji/zombies-attacking-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @buji/zombies-attacking-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@buji/zombies-attacking-2.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@buji/zombies-attacking-2/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @buji/zombies-attacking-2 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
