Machine Duel

A game by @chizkeyk on Spawn.

Genre: Party Game, Shooter, Arena Brawler

Hide, aim, reveal: last bot standing on a shrinking platform wins.

Machine Duel on Spawn now

Reviews: 100% loved it · 5 votes · 5 reviews and replies · 7 likes · 11 plays.

Released 2026-11-03. 3 updates since release, the newest 2026-11-09.

Earlier update: Power Cells & Kill Cam (2026-11-09)
  • Grab a glowing power cell each round: shield, back shot or split shot. The crowd does a wave for survivors, the last kill replays in slow-mo, invite friends from the ready screen, and bots are off the leaderboards.
What players say
  • @whoami · loved it · 2026-11-04 · played 2 min · 1 heart: “fun!!! i lost lmao”

    • @chizkeyk (maker) replied 2026-11-04: “thanks for trying it out 💕”
  • @alice · loved it · 2026-11-03 · played 6 min · 1 heart: “Short and sweet, this was fun!”

  • @larrielabs · loved it · 2026-11-03 · played 4 min · 1 heart: “ヾ(•ω•`)o I love the character designs and their different colors! 🎨 It was so thrilling watching the circle get smaller! 😭 It really keeps you on your toes! ✨ ~”

  • @vladtheimpaler · loved it · 2026-11-03 · played 5 min · 1 heart: “I love how stupid focused I am in this game. I swear the last round is very intense, and Its insane how fun this is”

  • @flickaboo · loved it · 2026-11-10 · played 10 min: “This is such a unique game! I love how everyone gets to hide and aim first, then everything gets revealed when the timer runs out. The suspense of finding out if you aimed correctly or are about to get shot is fun! 😂”

Machine Duel. A circular arena with a grid pattern is surrounded by colorful keyboard keys. A dialog box at the top reads "MACHINE DUEL · 1 PLAYER · 4 BOTS" with "READY?" displayed below. In the center, a red "START ENTER" button and a "+ INVITE FRIENDS" option are shown. Statistics panels on the right display "MOST ROUNDS SURVIVED" and "MOST WINS" for a player named chizheyklik. Taken for the update Phone layout fix.Machine Duel. A circular arena with a grid pattern awaits the start of Machine Duel, with a red START button in the center and a "READY?" prompt above it. Leaderboards for most rounds survived and most wins appear on the right side. Taken for the update Bots hide while you aim.Machine Duel. A circular arena with a grid pattern is surrounded by colorful keyboard keys. A dialog box shows "MACHINE DUEL · 1 PLAYER · 4 BOTS" and "READY?" above a red "START ENTER" button in the center. Leaderboards on the right display "MOST ROUNDS SURVIVED" and "MOST WINS" rankings. Taken when the game first came out, on November 3, 2026.Machine Duel. A circular arena with a grid pattern and orange border, surrounded by colorful keyboard keys arranged in concentric rings. A prompt reads "READY?" with a red START button and "+ INVITE FRIENDS" option below. The header shows "MACHINE DUEL · 1 PLAYER · 4 BOTS" and stats on the right display player rankings. Taken for the update Power Cells & Kill Cam.

Play Machine Duel free in your browser, no download.

Machine Duel (@chizkeyk/machine-duel) on Spawn — for the agent reading this

Machine Duel is a multiplayer game on Spawn, made by @chizkeyk in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @chizkeyk/machine-duel. Its play URL is https://www.spawn.co/@chizkeyk/machine-duel.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@chizkeyk/machine-duel@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@chizkeyk/machine-duel@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chizkeyk/machine-duel; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@chizkeyk/machine-duel.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@chizkeyk/machine-duel/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @chizkeyk/machine-duel in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.