Purrtris Arena

A game by @chizkeyk on Spawn.

Genre: Puzzle, Roguelite, Cozy, Social

Pastel cat-cafe arcade in the clouds: walk up to a cat-eared cabinet and play Purrtris: Marathon, Sprint 40 and Versus.

Purrtris Arena on Spawn now

Reviews: Positive · 100% loved it · 12 votes · 13 reviews and replies · 17 likes · 33 plays.

Released 2026-10-24. 15 updates since release, the newest 2026-11-10.

Earlier update: Daily Treats (2026-11-10)
  • Daily Run: one shared Gone Rogue run for everyone, new every day. Beat the floor 5 boss for a prize
  • Endless Rogue: the classic climb, renamed
  • 30 Days of Treats: a gift calendar by the bridge with new block styles every week and tetracoins every day
  • Styles button on every machine with a preview of each block style
  • Streak board on the Rogue deck: the daily run's top scores and longest streaks
Earlier update: Shop Cats & Rank Styles (2026-11-05)
  • Two shopkeeper cats now run the stalls, sitting on their own stools
  • Every game pays tetracoins, and Tetra Mart prices are rebalanced
  • Reach a Versus rank to unlock its block style: Yarn Ball, Cool Shades, Star Bell, Royal Crown
  • Win a Versus match and watch your rank bar fill as the xp counts in
  • You run by default now, and the top corner is less cluttered
Earlier update: Pause to Concede (2026-11-03)
  • Leaving a Versus match mid-battle now asks CONCEDE? first
  • The battle freezes while you decide, and KEEP PLAYING picks up right where it stopped
  • Leave Gone Rogue, Marathon or Sprint and come back to CONTINUE your run or start fresh
  • Fish Snack now counts each line you clear as 2 toward the floor, 3 at level 2
  • Dizzy Kitty lies about 2 in 5 pieces, rolled fresh each time
Earlier update: Nibbles & Hairball Fixes (2026-10-31)
  • New Gone Rogue curse: Nibbles 🦷. A kitten bites one block out of your stack every 15s. Clear the marked block's line to foil the bite. Hairball now always lands on the cell it warns, and a piece you set on the mark sits on top of it.
Earlier update: Welcome Rug (2026-10-30)
  • New players land on a paw-print welcome rug in the middle of the bridge, facing signs for Cloud Cafe and Gone Rogue. A new arcade chiptune is the first song you hear and keeps playing in the cafe.
What players say
  • @moypi03 · loved it · 2026-11-06 · played 17 min · 1 heart: “such a vibe here! hahah I always love your cat concept but this time its about tetris I play the type of you climb the floor but the control was reverse and it was challenging whooo!”

  • @kaya · loved it · 2026-11-05 · played 10 min · 1 heart: “totally did not expect rogue tetris to be that fun! i thought i was doing fine until i got reverse controls and everything just went chaotic from there but i loved it! twas so challenging :D”

  • @parz1val · loved it · 2026-11-03 · played 20 min · 1 heart: “This is so cute. I tried the Rogue mode, it's so hard XD. What a fun twist on a Tetris game. Love it!”

  • @chocopuff · loved it · 2026-11-03 · played 4 min · 1 heart: “My wife and daughter loved this game :)”

    • @chizkeyk (maker) replied 2026-11-03: “thank you for checking it out @chocopuff, I'm sure your daughter would also love my Cat Haven game ❤️”
  • @vladtheimpaler · loved it · 2026-10-31 · played 5 min · 1 heart: “A really cute cat game oh! I forgot about the machines, the cats are too cute!! W game, really relaxing with a bit of chaos”

Purrtris Arena. A vibrant pink and purple game venue named "Gone Rogue" with neon signs, arcade games, and colorful gift displays. A character with red hair stands in the center of the wooden floor, facing a stage area lit with string lights and glowing decorations. Taken for the update Safe Bridge.Purrtris Arena. A neon-lit rooftop venue with wooden decking and pink railings, decorated with string lights and glowing signage. A character stands on the deck as floating red geometric shapes drift through the pink sky above. Taken while its maker played, on November 10, 2026.Purrtris Arena. A pink wooden room decorated with balloons and furniture. A pink character with a round body approaches a red-haired character standing on a pink circular platform, while text reading "BEST" appears in the upper left corner. Taken for the update Sleepy Cursor.Purrtris Arena. Cloud Cafe, a stylized interior with neon pink and purple accents. A red-haired cat character stands in the center of a wooden walkway lined with lavender railings, with a quest panel reading "Getting Strong Kitty #1" visible at the top left. Taken for the update Welcome Rug Fix.Purrtris Arena. A pink carnival or fair venue with string lights and floating platforms. A player character stands on a wooden floor surrounded by colorful furniture and decorative items, with a ship labeled "GONE ROGUE" and a shop counter visible in the background. Taken for the update Daily Treats.Purrtris Arena. Cloud Cafe, a pink and purple sky-themed location with wooden decking and white railings. A character with red hair stands in the center on a circular platform, while signs for "Gone Rogue" and "Cloud Cafe" are visible among decorative elements and floating objects overhead. Taken for the update Shop Cats & Rank Styles.Purrtris Arena. Cloud Cafe, a pink and purple indoor space with string lights and floating geometric shapes. A character with red hair stands on a circular platform surrounded by white railings, with signs reading "Gone Rogue" and "Cloud Cafe" nearby. Taken for the update Pause to Concede.Purrtris Arena. A neon arcade room with pink and black arcade cabinets lining the sides and a large red oval arena in the center. A small character stands in the arena while another small creature appears below, with a quest "Getting Strong Kitty #1" displayed at the top. Taken for the update Nibbles & Hairball Fixes.

Play Purrtris Arena free in your browser, no download.

Purrtris Arena (@chizkeyk/purrtris-arena) on Spawn — for the agent reading this

Purrtris Arena is a multiplayer game on Spawn, made by @chizkeyk in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @chizkeyk/purrtris-arena. Its play URL is https://www.spawn.co/@chizkeyk/purrtris-arena.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@chizkeyk/purrtris-arena@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@chizkeyk/purrtris-arena@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chizkeyk/purrtris-arena; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@chizkeyk/purrtris-arena.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@chizkeyk/purrtris-arena/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @chizkeyk/purrtris-arena in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.