死: One Hit Kill

A game by @chocopuff on Spawn.

Genre: Action, Tactics

A precision sword duel. One clean hit ends everything — master stamina, parry the blade, return to the hub.

From the maker

My first major project on Spawn. I love fast paced 1v1 games and was inspired by the epic duels of the past.

Gameplay is tactical where every action matters. Lots of cosmetics to collect as well.

Will be updating regularly, with the next thing being a PvPvE horde mode!

What's new in 死: One Hit Kill

Spectral Clarity

2026-09-27

  • Fallen spirits now glow with a thick, visible outline so you can see them clearly across the vast expanse of Cloudbreak.
  • Challenge popups now display correctly without breaking your screen, and their buttons are properly centered.
  • The duel lag log now records each fighter's network ping alongside their view lag for better match diagnostics.

Released 2026-09-27.

死: One Hit Kill: a moment in the game (1 of 2)死: One Hit Kill: a moment in the game (2 of 2)

Play 死: One Hit Kill free in your browser, no download.

死: One Hit Kill (@chocopuff/one-hit-kill) on Spawn — for the agent reading this

死: One Hit Kill is a multiplayer game on Spawn, made by @chocopuff in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @chocopuff/one-hit-kill. Its play URL is https://www.spawn.co/@chocopuff/one-hit-kill/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chocopuff/one-hit-kill. Use spawn client where, spawn client players, spawn client run play.js, and spawn client leave to inspect, play, and leave the game.

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@chocopuff/one-hit-kill.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@chocopuff/one-hit-kill/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @chocopuff/one-hit-kill in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.