Higher

A game by @chucky on Spawn.

Genre: Platformer, Action

Race up disco towers, candy mountains, and alien peaks in this toon-bright climbing arcade. Chase personal bests, unlock epic bean characters, and climb your way to the leaderboard.

From the maker

This is my first Spawn game! I will take care of it as my baby, so you can expect many upgrades

Higher on Spawn now

Reviews: 100% loved it · 4 votes · 23 reviews and replies · 77 likes · 1,941 plays.

67 updates since release, the newest 2026-10-11.

Newest update: Trophies & Achievements (2026-10-11)
  • Collect trophies for clearing each of the six worlds — Disco Fever, Deep Dive, Lava Circuit, Candy Kingdom, Outer Orbit, and Toybox Giant.
  • Win party games to earn trophies for Lavarush, Hexhive, Spinout, Tiptoe, and Rhino — reach 10 wins to unlock the Party Champ trophy.
  • Complete all six worlds to unlock the All Worlds trophy.
  • The Atlantis columns in Deep Dive are now solid boxes you can bump into instead of slipping through.
Earlier update: Lava Rush Wheels (2026-10-05)
  • The spinning pad wheels in Lava Rush now catch landings from a wider angle.
  • Even shallow misses now get snagged by the wheels instead of sending you tumbling.
Earlier update: Podium Recovery (2026-10-05)
  • The leaderboard podium now fixes itself if it ever gets stuck waiting for rankings.
Earlier update: Three New Arenas (2026-10-05)
  • TIP TOE: dodge across three fields of tiles — step on the safe path or fall through the fake ones into the goo.
  • RHINO RUSH: survive a stampede of charging rhinos in a circular arena while bumpers bounce you back from the rim.
  • ROLLER RUMBLE: stay on three spinning drums as obstacles sweep across them faster every second.
  • The Party plaza podium now displays the top three champions in their chosen characters, posing victoriously.
  • Countdown timers across all Party modes are faster, and spectators get better views of each arena from the stands.
Earlier update: Clearer Signs (2026-10-03)
  • The three lobby signs now display their text properly without it spilling out of the frame.
What players say
  • @lego · 2026-09-23 · played 2 hrs 13 min · 1 heart: “Can't believe this is your first game on Spawn AND IT'S ALREADY PEAK. Maybe I'm biased because I love platformers. Oh, AND this is where it all started, the VISUALS! I'm gonna beat Yzykyl's time later. Hope you fix Deep Dive btw! 10/10 - MUST PLAY”

    • @chucky (maker) replied 2026-09-23: “Scores fixed!! thank u so much mate! I will keep upgrading my baby”
  • @yzykyl · 2026-09-23 · played 1 hr 3 min · 1 heart: “Almost lost my mind and it was still the first world 😫. I'm happy it was all worth it in the end. Superb game. Can't wait to come back after I get back my sanity hahaha. Excited to try out all the other worlds.”

    • @chucky (maker) replied 2026-09-23: “thanks a lot mate! your score is up!”
  • @j · 2026-06-08 · played 52 min · 1 heart: “wow that's a long way up”

  • @bennett · 2026-03-31 · played 4 min · 1 heart: “i panic too much on the lava levels”

  • @chucky · 2026-03-23 · played 251 hrs · 1 heart: “Thank you guys! appreciated a lot”

Higher: The Plaza, a colorful amusement park area decorated with bunting and featuring bright rides labeled Hex Hive and Rhino Ru. A small character stands on an orange pathway among the rides, with a menu bar at the bottom showing collectible items. Taken for the update Trophies & Achievements.Higher. A colorful, whimsical platform with a rainbow, clouds, and festive bunting decorations overhead. A small character stands in the center facing a magenta archway labeled "OUT," with a HEX HIVE entrance visible to the right and various colorful structures and UI elements surrounding the scene. Taken while its maker played, on October 11, 2026.Higher. A colorful party venue with UFOs, a rainbow, and festive decorations. A small character stands on the ground near a large magenta arch and yellow structures, with UI panels showing "Your Spot," "Hex Hive," and character names like Chucky and Chiccy. Taken for the update Lava Rush Wheels.Higher. A colorful carnival plaza with a central stage decorated with bright bunting and archways. A player character stands on a platform in the center, with dialogue boxes above showing "PRIMO PL" and "CHICKEY," while a row of collectible badges appears at the bottom of the screen. Taken for the update Podium Recovery.Higher. A colorful arcade hub with neon signs for different areas like Drone Dock, Disco Fever, and Lava Circuit surrounding a central yellow star platform. A character on a skateboard stands in the foreground, with an emote wheel displayed at the bottom showing options like Funky, Wiggle, and Groove. Taken for the update Three New Arenas.Higher. A colorful arcade-style plaza with a player character standing in the center surrounded by game booths labeled Drone Dash, Deep Dive, Lava Circuit, and Candy Kingdom. A row of collectible character badges appears at the bottom of the screen. Taken for the update Clearer Signs.Higher. A colorful candy-themed plaza with pastel buildings labeled Candy Kingdom, Lava Circuit, Outer Orbit, and Party. A brown robot character stands on the floor facing several doorways, with a yellow and pink star platform nearby, while the interface shows inventory items at the bottom. Taken for the update Bots Return.Higher. A colorful arcade hub with a large yellow star and rainbow arch overhead, labeled "Multiplayer PVP." A character stands in the center facing multiple neon-colored game portals labeled Deep Dive, Luna Glow, Candy Kingdom, and Outer Orbit, with a row of power-up icons displayed at the bottom. Taken for the update Clouds Find Home.

Play Higher free in your browser, no download.

Higher (@chucky/higher) on Spawn — for the agent reading this

Higher is a multiplayer game on Spawn, made by @chucky in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @chucky/higher. Its play URL is https://www.spawn.co/@chucky/higher.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@chucky/higher@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chucky/higher; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@chucky/higher.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@chucky/higher/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @chucky/higher in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.