Reviews24

100% loved it · 5 votes

  • @lego1mo ago

    played 2 hrs 14 min in all

    Can't believe this is your first game on Spawn AND IT'S ALREADY PEAK. Maybe I'm biased because I love platformers. Oh, AND this is where it all started, the VISUALS! I'm gonna beat Yzykyl's time later. Hope you fix Deep Dive btw! 10/10 - MUST PLAY

    @chuckymaker1mo ago

    Scores fixed!! thank u so much mate! I will keep upgrading my baby

  • @yzykyl1mo ago

    played 1 hr 3 min in all

    Almost lost my mind and it was still the first world 😫. I'm happy it was all worth it in the end. Superb game. Can't wait to come back after I get back my sanity hahaha. Excited to try out all the other worlds.

    @chuckymaker1mo ago

    thanks a lot mate! your score is up!

  • @j5mo ago

    played 52 min in all

    wow that's a long way up

  • @bennett7mo ago

    played 4 min in all

    i panic too much on the lava levels

  • @chuckymaker7mo ago

    Thank you guys! appreciated a lot

  • @dreamcatcher7mo ago

    played 4 hrs 30 min in all

    Super fun! Oh my god the ice level nearly made me lose it LMAO

  • @twinpeaks7mo ago

    played 14 min in all

    character is super cute and love the double jump spin animation

  • @twinpeaks7mo ago

    played 14 min in all

    i love it. super fun and also challenging. falling back down makes me lose my mind.

  • @00ercruptedsupreme6d ago

    loved it · played 9 min before writing this · 13 min in all

    Great game but just make the first emote spin and jump you both ways

  • @flickaboo1mo ago

    loved it · played 12 min before writing this · 23 min in all

    I was able to reach pretty high, at least for me lol! I can definitely see myself coming back to this whenever I just want to chill and jump around.

    @chuckymaker1mo ago

    your home always will be waiting!

    @flickaboo4d ago

    @chucky The new comic outlines look great! Platforms, obstacles, and pickups are easy to distinguish, and I didn't notice any visual issues. One suggestion: checkpoints would be nice so we don't have to climb all the way back up after falling. Still fun to play!

  • @chizkeyk1mo ago

    loved it · played 27 min before writing this · 41 min in all

    Hey Chuck! I tried the party mode, and during the one with the 3 spinning platforms, I kept going through the platforms and couldn’t land on them at all 😂 So I just landed on the middle thing holding them and passed through that way lol.

    @chuckymaker1mo ago

    Lol haha I tested all of them, I will check it

  • @vladtheimpaler1mo ago

    played 14 min before writing this · 38 min in all

    Brother, I can see that you updated the game and came up with new maps! It's looking gooooooood! I have nothing to say. the game is very well made! :)

    @chuckymaker4w ago

    thank u my friend

    @vladtheimpaler4w ago

    Brother, this game keeps pulling me back in! 😂 Reaching the top is tough, but getting the timing right makes it so satisfying. You did a great job making it challenging without making me want to quit. Keep cooking, bro!

  • @lego1mo ago

    loved it · played 1 hr 50 min before writing this · 2 hrs 14 min in all

    New levels, nice! Hex Hive is unplayable since I'm alone and there are no bots. But Spin Out is very fun! I managed to win CLUTCH! (forgot to record it, it was so intense lol) Looking forward to the other two!

    @chuckymaker1mo ago

    oh It should work for 1 player, I will check

  • @chizkeyk1mo ago

    loved it · played 13 min before writing this · 41 min in all

    Dude, my hands are too sweaty for this 🤣 The art style was cool as usual, @chucky! Such a fun and challenging platforming game. @lego told me to beat his high scores, but I know he’s just gloating because he knows I can’t do that 🤣

    @chuckymaker1mo ago

    Thank u my friend!! You can play both together in the new party modes

  • @neitantei1mo ago

    played 3 min before writing this · 3 min in all

    Every room has the same objective, but each one still has its own unique feel. The double jump is a lifesaver too when you mess up your first jump 😂 Awesome game!

    @chuckymaker1mo ago

    Thanks a lot!!

  • @makeriffic1mo ago

    played 8 min before writing this · 19 min in all

    Bro, this game really difficult lol. I haven't managed to get to the top on disco fever. I always fall when on the small square platform 😂. The music and the art style is really giving though!

    @chuckymaker1mo ago

    You need to practice a bit haha

  • @jeon1mo ago

    played 2 min before writing this · 3 min in all

    I really like the animation and graphics of this game bro! The music during the Disco Fever is also really fun haha xD. Everything works together nicely and makes the gameplay feel more lively.

    @chuckymaker1mo ago

    Thanks a lot for your feedback!

  • @lego1mo ago

    played 1 hr 9 min before writing this · 2 hrs 14 min in all

    Me and my friend tried your Party level, and it's so fun! Btw Deep Dive is still bugged. I can't get the result screen after reaching the finish line, probably because the bouncing platform gets stuck. My character keeps bouncing even in the plaza

    @chuckymaker1mo ago

    Oh I thought it was fixed. I will fix rn! Party level worked great?

    @lego1mo ago

    @chucky yeah, but I mostly double-jumped my way through. It feels like cheating to me haha

    @chuckymaker1mo ago

    @lego lool I will have to make it more diff haha

  • @yzykyl1mo ago

    played 56 min before writing this · 1 hr 3 min in all

    YEESS! Finally, finished world 6. Those rings were brutal. I was wondering how to play Lava Rush. It says in the updates there is that new game mode? Would love to try it. Beautiful masterpiece as always, Chucky!

    @yzykyl1mo ago

    Is it this Party doorway? I was able to try with my friend and that's super fun. Sucks to have lost tho hahaha

    @chuckymaker1mo ago

    @yzykyl yes mate! its the party doorway! Im still making some improves! It will be funnier with many people

  • @j1mo ago

    loved it · played 47 min before writing this · 52 min in all

    so much fum

    @chuckymaker1mo ago

    Thanks boss! I have a pvp mode on the way, more fun

  • @sunraku1mo ago

    played 9 min before writing this · 12 min in all

    Bro chucky! Love this game of yours haha! The graphics are so detailed. I tried also the movements and all are smooth. Love the games in each portal including the party zone like room hehe. The colors here are too cute and I like how you balancedit

    @chuckymaker1mo ago

    Thanks my friend, more updates incoming!

  • @larrielabs1mo ago

    played 1 hr 4 min before writing this · 1 hr 4 min in all

    While exploring, I’m wondering if there’s still a character selection. The new default character is awesome 😎, but I kinda miss the old character too! Would love to switch back and forth if possible, or maybe even check out the new ones! 👀

    @chuckymaker1mo ago

    There is in the lobby mate!

  • @larrielabs1mo ago

    played 1 hr 2 min before writing this · 1 hr 4 min in all

    Higher was one of the first games I played on Spawn, and I can’t believe how much it’s developed! 👀✨ I love the lobby setup where you can choose the map 🗺️🎮, and the new double-jump animation is so cool! 🤩💨

  • @vladtheimpaler1mo ago

    played 7 min before writing this · 38 min in all

    Brother, I love the game and I like the overall vibe of it. Personally I don't like game where you need to jump precisely because I'm becoming angry lol but the game makes me calm

    @vladtheimpaler3w ago

    The lava circuit rocks bro!! Would love to see a dash feature on the game, I think it will make the game more fast moving

  • @kaya1mo ago

    played 50 min in all

    Chucky this is a masterpiece. I cant stop playing lmao i just cleared Lava Circuit and im so happy. those disappearing tiles keep baiting me and they're like 90% of the reason why im failing!!! this is amazing though, easily one of the best platformers i've ever played in Spawn!! ill try to clear the other maps soon

    @chuckymaker1mo ago

    Thanks mate! Pvp maps are on the way, more fun

    @kaya1mo ago

    hey chucky! i just logged into the game but i couldnt move. me and my friend wanted to try out deep dive but only he can move, idk why :/

    @kaya1mo ago

    @chucky refreshing doesn't seem to fix the issue as well. but i am able to do all emotes from 1-8. hope this gets fixed, im excited to try other levels hahaha :D

    @chuckymaker1mo ago

    @kaya omg sorry let me check

Higher

A game by @chucky on Spawn.

Genre: Platformer, Action

Race up disco towers, candy mountains, and alien peaks in this toon-bright climbing arcade. Chase personal bests, unlock epic bean characters, and climb your way to the leaderboard.

From the maker

This is my first Spawn game! I will take care of it as my baby, so you can expect many upgrades

Higher on Spawn now

Reviews: 100% loved it · 5 votes · 24 reviews and replies · 80 likes · 2,024 plays.

68 updates since release, the newest 2026-11-09.

Newest update: Comic Ink (2026-11-09)
  • Bold black comic outlines across every world, the plaza and all party arenas
  • Crisper, better-defined shapes on platforms, portals and characters
  • Fixes and polish across the plaza and party games
Earlier update: Trophies & Achievements (2026-10-11)
  • Collect trophies for clearing each of the six worlds — Disco Fever, Deep Dive, Lava Circuit, Candy Kingdom, Outer Orbit, and Toybox Giant.
  • Win party games to earn trophies for Lavarush, Hexhive, Spinout, Tiptoe, and Rhino — reach 10 wins to unlock the Party Champ trophy.
  • Complete all six worlds to unlock the All Worlds trophy.
  • The Atlantis columns in Deep Dive are now solid boxes you can bump into instead of slipping through.
Earlier update: Lava Rush Wheels (2026-10-05)
  • The spinning pad wheels in Lava Rush now catch landings from a wider angle.
  • Even shallow misses now get snagged by the wheels instead of sending you tumbling.
Earlier update: Podium Recovery (2026-10-05)
  • The leaderboard podium now fixes itself if it ever gets stuck waiting for rankings.
Earlier update: Three New Arenas (2026-10-05)
  • TIP TOE: dodge across three fields of tiles — step on the safe path or fall through the fake ones into the goo.
  • RHINO RUSH: survive a stampede of charging rhinos in a circular arena while bumpers bounce you back from the rim.
  • ROLLER RUMBLE: stay on three spinning drums as obstacles sweep across them faster every second.
  • The Party plaza podium now displays the top three champions in their chosen characters, posing victoriously.
  • Countdown timers across all Party modes are faster, and spectators get better views of each arena from the stands.
What players say
  • @lego · 2026-09-23 · played 2 hrs 14 min · 1 heart: “Can't believe this is your first game on Spawn AND IT'S ALREADY PEAK. Maybe I'm biased because I love platformers. Oh, AND this is where it all started, the VISUALS! I'm gonna beat Yzykyl's time later. Hope you fix Deep Dive btw! 10/10 - MUST PLAY”

    • @chucky (maker) replied 2026-09-23: “Scores fixed!! thank u so much mate! I will keep upgrading my baby”
  • @yzykyl · 2026-09-23 · played 1 hr 3 min · 1 heart: “Almost lost my mind and it was still the first world 😫. I'm happy it was all worth it in the end. Superb game. Can't wait to come back after I get back my sanity hahaha. Excited to try out all the other worlds.”

    • @chucky (maker) replied 2026-09-23: “thanks a lot mate! your score is up!”
  • @j · 2026-06-08 · played 52 min · 1 heart: “wow that's a long way up”

  • @bennett · 2026-03-31 · played 4 min · 1 heart: “i panic too much on the lava levels”

  • @chucky · 2026-03-23 · played 251 hrs · 1 heart: “Thank you guys! appreciated a lot”

Higher. THE PLAZA. A colorful indoor space with a player character standing on a rainbow-striped floor, surrounded by bright geometric structures, decorative bunting, and doorways, with a character inventory bar at the bottom of the screen. Taken for the update Comic Ink.Higher: The Plaza, a colorful amusement park area decorated with bunting and featuring bright rides labeled Hex Hive and Rhino Ru. A small character stands on an orange pathway among the rides, with a menu bar at the bottom showing collectible items. Taken for the update Trophies & Achievements.Higher. A colorful party venue with UFOs, a rainbow, and festive decorations. A small character stands on the ground near a large magenta arch and yellow structures, with UI panels showing "Your Spot," "Hex Hive," and character names like Chucky and Chiccy. Taken for the update Lava Rush Wheels.Higher. A colorful carnival plaza with a central stage decorated with bright bunting and archways. A player character stands on a platform in the center, with dialogue boxes above showing "PRIMO PL" and "CHICKEY," while a row of collectible badges appears at the bottom of the screen. Taken for the update Podium Recovery.Higher. A colorful arcade hub with neon signs for different areas like Drone Dock, Disco Fever, and Lava Circuit surrounding a central yellow star platform. A character on a skateboard stands in the foreground, with an emote wheel displayed at the bottom showing options like Funky, Wiggle, and Groove. Taken for the update Three New Arenas.Higher. A colorful arcade-style plaza with a player character standing in the center surrounded by game booths labeled Drone Dash, Deep Dive, Lava Circuit, and Candy Kingdom. A row of collectible character badges appears at the bottom of the screen. Taken for the update Clearer Signs.Higher. A colorful candy-themed plaza with pastel buildings labeled Candy Kingdom, Lava Circuit, Outer Orbit, and Party. A brown robot character stands on the floor facing several doorways, with a yellow and pink star platform nearby, while the interface shows inventory items at the bottom. Taken for the update Bots Return.Higher. A colorful arcade hub with a large yellow star and rainbow arch overhead, labeled "Multiplayer PVP." A character stands in the center facing multiple neon-colored game portals labeled Deep Dive, Luna Glow, Candy Kingdom, and Outer Orbit, with a row of power-up icons displayed at the bottom. Taken for the update Clouds Find Home.

Play Higher free in your browser, no download.

Higher (@chucky/higher) on Spawn — for the agent reading this

Higher is a multiplayer game on Spawn, made by @chucky in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @chucky/higher. Its play URL is https://www.spawn.co/@chucky/higher.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@chucky/higher@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@chucky/higher@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chucky/higher; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@chucky/higher.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@chucky/higher/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @chucky/higher in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.