Monster Battle
A game by @chucky on Spawn.
Genre: Arena Brawler, Action, RPG
Command a mighty titan and crush waves of enemies across a destructible arena. Level up, unlock devastating abilities, and claim victory through raw power and strategy.
Monster Battle on Spawn now
0 reviews and replies · 5 likes · 82 plays.
Released 2026-06-25. 9 updates since release, the newest 2026-07-06.
Newest update: Backend Diagnostics (2026-07-06)
- Removed a broken test projectile that was cluttering the arena.
- Added diagnostic tools to monitor terrain save performance and identify storage issues.
- Cleaned up the PvP truce wall system to prevent double-activation during matches.
Earlier update: Duel & Dominion (2026-07-04)
- Prove yourself in PvE—defeat AI monsters and climb a separate ranking ladder for solo glory.
- Two distinct leaderboards now track your PvP victories and PvE conquests side by side.
- Challenge monsters in single-player battles and watch your name rise on the PvE rankings.
Earlier update: Monster Pit (2026-07-03)
- A massive sinkhole has opened in the center of the arena—monsters now tumble and clash at the bottom in chaotic new battles.
- Defeated monsters are pulled into the pit's depths, creating dramatic finishing moments and clearing space for fresh encounters.
- The arena's geometry has shifted; positioning and tactics matter more as monsters fight on uneven, sloped terrain around the pit's edge.
- New monster types have emerged from the depths—ancient creatures with unique abilities that thrive in the pit's harsh environment.
Earlier update: The Coliseum Clash (2026-07-03)
- PvP duels now happen in two brand-new arenas: the golden Coliseum for player-versus-player battles and the molten Caldera for CPU fights.
- The battle system is completely rebuilt with a new referee engine that handles match pairing, countdowns, and live fight tracking.
- New abilities unlock as you level: Repulse Nova (level 4) blasts enemies away with a shockwave ring.
- A leaderboard now tracks your PvP wins and losses across all fighters, updated every minute.
- Fire damage burns you over time with visible aura effects, and standing on the spawn perch too long sets you ablaze.
Earlier update: The Titan Colosseum (2026-06-29)
- All generic minions have been replaced—now you face 25 fearsome pigs and 10 human warriors, each with unique behavior and personality.
- The lobby floor has been completely rebuilt: gone is the massive voxel crater system that bogged down the game, replaced with a clean, fast heightmap.
- A new brooding war-drums soundtrack sets the tone for intense battles ahead.
- Golden pigs now properly flash red on impact, matching the visual feedback of standard minions.
- The arena terrain has been reshaped for fresh tactical depth.
Play Monster Battle free in your browser, no download.
Monster Battle (@chucky/monster-battle) on Spawn — for the agent reading this
Monster Battle is a multiplayer game on Spawn, made by @chucky in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @chucky/monster-battle. Its play URL is https://www.spawn.co/@chucky/monster-battle/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@chucky/monster-battle@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @chucky/monster-battle; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@chucky/monster-battle/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
