MEQUAVIS-Phasing-Example

A game by @cybershrapnel on Spawn.

Genre: Adventure

clean test bed for the MEQUAVIS Phase Layering Package: hybrid campaigns and V3 phase keys

MEQUAVIS-Phasing-Example on Spawn now

Reviews: 100% loved it · 3 votes · 11 reviews and replies · 5 likes · 36 plays.

Released 2026-09-26. 20 updates since release, the newest 2026-10-29.

Newest update: Addon Shops & Scrolling Worlds (2026-10-29)
  • Simulation Street's storefronts open up: walk in, each shop sells a MEQUAVIS addon with window posters and a plaque that opens its own advert page (Portal Master has three tabs, Kernel Coffee carries DEV LITE and DEV FULL). The Journal's addon pages are full brochures now. On the welcome card, Other Worlds is a scrolling strip with 20 worlds, including Le Center, EVE Operator Down and DOGLAND.
Earlier update: 1.14.4: hall doors like Game Hub (2026-10-20)
  • Nexus Hall doors match Game Hub: no floating number text, E enters a world, F opens a live glass portal for 60 seconds. Loader Tower: G flips gravity under a roof, rifle moved to T, upside-down movement and jumping fixed.
Earlier update: One green door, stone gateways (2026-10-18)
  • Only the Loader Tower door glows green now. Every phase gate is a carved violet-stone archway with a neon inlay in its door's color.
Earlier update: Elevator cheat speed dial (2026-10-18)
  • Cheat mode: SPEED dial flies the elevator up without stopping, landing doors shut near you, cheat floors kept off the real top 50, solid car floor.
Earlier update: The Welcome Card (2026-10-17)
  • A new welcome screen: journal top left, gamepad toggle top right, Other Worlds bottom right, Respawn under Enter.
  • The Main Game chapter in the journal now covers Infinite Action Elevator in depth.
  • Press L, or the ghost button bottom right, to send Lumen off or call him back.
  • The journal stays open while you flip chapters.
  • Copy 5 Beta joins the Other Worlds list.
What players say
  • @flickaboo · loved it · 2026-10-29 · played 3 min: “The Nexus Hall is a cool concept, and I like how the portals let you jump into different example worlds! It's an interesting way to showcase the Phase Layering addon. 🚪”

    • @cybershrapnel (maker) replied 2026-10-29: “nexus hall is just a mini demo of the game-hub world that you can install and make your own hub world with from the addon fyi.”
  • @yujiro · loved it · 2026-10-20 · played 4 min: “I had a lot of fun climbing the towers and taking out the men in black. Sometimes, they were hard to kill because they could move through the stacked boxes.”

  • @chizkeykkk · 2026-10-18 · played 2 min: “Dang that guy ghost kept screaming at me wanting me to go at the green door lol!”

    • @cybershrapnel (maker) replied 2026-10-18: “lol :) well go in the green door already! lol (I think its blue on live for some reason) fixing it now fyi”
  • @rookie · loved it · 2026-10-17 · played 23 min: “Hi @cybershrapnel man I can see the ghost is it a new update? When I play infinite action elevator the ghost is following me! That's cool xD! Looking forward on what you will add and may you have a wonderful day ahead!”

  • @rookie · 2026-09-30 · played 23 min: “Game is pretty good man! I'm just exploring things going through portals. Looking forward for the changes and updates of your game!”

MEQUAVIS-Phasing-Example. A neon-lit tower interior with a blue grid floor. A player character in dark armor stands in the center, surrounded by UI panels displaying cheat mode, scores, and a leaderboard for Loader Tower. Taken for the update Addon Shops & Scrolling Worlds.MEQUAVIS-Phasing-Example. Loader Tower - Top 50 in a neon-lit game environment. A player character in dark armor stands near a glowing cream-colored ghost figure and a glowing platform, with UI panels showing cheat mode options, scores, and a leaderboard listing players including Skarl and cybersharphel. Taken for the update Reverse Gravity Playbook.MEQUAVIS-Phasing-Example. Loader Towe, a futuristic interior with purple floor and geometric structures in green and black. A small character stands in the center of the space beneath a glowing green archway, with tall cylindrical pillars and a checkered ceiling above. Taken when the game first came out, on September 26, 2026.

Play MEQUAVIS-Phasing-Example free in your browser, no download.

MEQUAVIS-Phasing-Example (@cybershrapnel/mequavis-phasing-example) on Spawn — for the agent reading this

MEQUAVIS-Phasing-Example is a multiplayer game on Spawn, made by @cybershrapnel in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @cybershrapnel/mequavis-phasing-example. Its play URL is https://www.spawn.co/@cybershrapnel/mequavis-phasing-example.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@cybershrapnel/mequavis-phasing-example@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@cybershrapnel/mequavis-phasing-example@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cybershrapnel/mequavis-phasing-example; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@cybershrapnel/mequavis-phasing-example.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@cybershrapnel/mequavis-phasing-example/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @cybershrapnel/mequavis-phasing-example in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.