Mimesis Mechaeon: Copy 5
A game by @cybershrapnel on Spawn.
Genre: RPG, Action, Adventure
You traverse seven Earth timelines and alien worlds, uncovering secrets across layered realities. Every choice shapes which dimensions you unlock and how the story unfolds around you.
Mimesis Mechaeon: Copy 5 on Spawn now
6 reviews and replies · 1 like · 214 plays.
Released 2026-10-29. 3 updates since release, the newest 2026-10-29.
What players say
@yzykyl · 2026-09-24 · played 11 min · 1 heart: “I'm not too sure what to do here. The mobs are all level 127 and taking 0 damage from Level 1 me. I was also lost with regards to the skills but I pressed autoplay and it all looked so cool. But still, 0 damage. Am I in the wrong level? Would appreciate some guidance.”
- @cybershrapnel (maker) replied 2026-09-24: “use mother summon, ascendancy, and then mother agan :P you will be able to kill them for a bit... but yes, there is suppose to be a campaign system and a fresh layer for every campaign but the vt to v6 migration broke my campaign system and I'm still trying to figure out a repair lol so its just one big free for all campaign in the beta while i edit and fix and stuff. i can boost anyone that wants , im level 89. but im telling you level don't matter. just let mother and eve kill stuff for a bit.”
@lego · 2026-09-24 · played 8 min · 1 heart: “What do I do here? Are you still working on this game? There's so much stuff to look at, and your hub has so many connected portals. That's pretty cool!”
- @cybershrapnel (maker) replied 2026-09-24: “see my coment above lol :P its an eve screensaver right now lol :P j/k”
@kaya · 2026-09-25 · played 52 min: “hey! was finally able to try out the gameplay and start my own campaign. tried the spells out and im still getting the hang of it. i also found out that the character's autoplay pathing gets stuck sometimes whenever there are elevations”
- @cybershrapnel (maker) replied 2026-09-26: “hehe I saw you, I was actively updating the game console. I think you probably even got the pop up mid game ya? lol anyways will be making more updates daily as things progress. I'm always working on some area of it. everything except the sub top and castle zones should have campaign areas now. Let me know if you run across any major issue, The phasing system for the campaign is experimental and I designed it myself ontop of the existing system architecture so. I'm sure I will find issues.”
@neitantei · 2026-09-25 · played 11 min: “Looks like the game is still in development, but I really enjoyed exploring the map and seeing what you’ve built so far. I’m really looking forward to seeing how it turns out as the game develops!”
- @cybershrapnel (maker) replied 2026-09-26: “actively working on it, that's why it's unpublished and in beta. check back later. It will be getting better daily.”
@vladtheimpaler · 2026-09-25 · played 22 min: “Hey bro, the game is good. i love the space theme. And the portals too. However tried playing the game but i can't move. Please fix it. :(”
- @cybershrapnel (maker) replied 2026-09-26: “should be working now, was having major issues with scripts being passed back and forth from teleports and other things. Most of them were actual spawn engine issues and have been filed with team and they have been fixing a lot of it pretty fast so stay tuned I guess, I'm actively patching work arounds for the engine issues in the meantime. but it changes daily due to development on their end. doing some experimental stuff that keeps breaking based on their engine changes lol”
- @vladtheimpaler replied 2026-10-29: “@cybershrapnel I see that you have done a lot of updates on this game. love the movie when I first enter the game bro”




Play Mimesis Mechaeon: Copy 5 free in your browser, no download.
Mimesis Mechaeon: Copy 5 (@cybershrapnel/mimesis-mechaeon-copy-5) on Spawn — for the agent reading this
Mimesis Mechaeon: Copy 5 is a multiplayer game on Spawn, made by @cybershrapnel in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cybershrapnel/mimesis-mechaeon-copy-5. Its play URL is https://www.spawn.co/@cybershrapnel/mimesis-mechaeon-copy-5.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cybershrapnel/mimesis-mechaeon-copy-5@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cybershrapnel/mimesis-mechaeon-copy-5; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@cybershrapnel/mimesis-mechaeon-copy-5.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@cybershrapnel/mimesis-mechaeon-copy-5/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @cybershrapnel/mimesis-mechaeon-copy-5 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
