Quantum Moon Nexus
A game by @cybershrapnel on Spawn.
Genre: Social, Action
The lunar departure hall. Three live-glass gates: the Quantum Moon Nexus beta, the Game Hub, PIXEL-TV.
Quantum Moon Nexus on Spawn now
6 reviews and replies Β· 2 likes Β· 110 plays.
25 updates since release, the newest 2026-10-21.
Newest update: Other Worlds: All Doors (2026-10-21)
- The welcome screen's Other Worlds gallery now lists every published MEQUAVIS game plus Copy 5 and cybershrapnel's den: the Phased Spacetime Museum, EVE: Simulation Core, Pickle Dill, Mequavian Racing, Hypno Toad and Mutagen join the strip. Lumen no longer trips on his first step.
Earlier update: Pyro-GX from the Welcome Screen (2026-10-16)
- A big π button on the welcome screen opens the Pyro-GX pilot line: see if the seat's open, who's flying and who's waiting, then YES to jump straight into the cockpit.
Earlier update: Lore Journal & Other Worlds (2026-10-16)
- The journal has a new THE LORE section: 10 chapters from the Mequanetics handbook, from the Moon as Reality Anchor to the Burnt Books.
- Every journal tab got deeper, with what each part of the hall means in the canon.
- OTHER WORLDS on the welcome screen opens a gallery of every MEQUAVIS world. Pick a cover, confirm, step through.
- The welcome screen and journal are new: H opens the journal, top left, with a gamepad toggle and a JOIN COPY 5 BETA door.
- Lumen the ghost guide follows you and names what you look at. L sends them off.
Earlier update: PIXEL-TV PLATINUM TV1 (2026-10-03)
- The hall's big screen is now PIXEL-TV PLATINUM TV1. Walk up to the wall panel and press F to play your own videos on it; EVE waves on the screen whenever nothing is playing. The TV controls open on the left side of the screen. Every gate now opens as plain glass with no live preview and stays open for 15 seconds.
Earlier update: GM Tools Runs the Dome + MEQ Radio (2026-10-03)
- GM Tools is in: GMs granted from the π‘ panel can pull the dome glass, start Moon Raids and reseal. π‘ KILL drops players out of a purge or duel back to the pad. Owner's test-purge button now lives on the dome sign (E).
- MEQ RADIO deck added: shuffle the big playlist, your own music.
- Reply Desk 1.21 and the room badge updated; old GM roster and desk buttons retired.
- PIXEL-TV idle EVE film steadier at the edge of range.
What players say
@chizkeykkk Β· 2026-10-21 Β· played 9 min: βThis is such a cool place! I took my time looking at each of Eve's posters everything looks so sick, and the playlist was extensive, with most songs sounding so nice. The fight going on outside was fascinating to watch, too.β
- @cybershrapnel (maker) replied 2026-10-21: βthe fight goign on outside is a teaser of the copy 5 beta, the copy5 beta is a MMO where you get minions and an army ov eve and mother :) just like outside the window but you control them. I would have it published already but I ran into huge problems with bugs and engine changes that I'm still working out (endlessly lol)β
@makeriffic Β· 2026-10-16 Β· played 9 min: βDude awesome concept, it feels like a collection of games in one lobby. Players will just hop on different types of portal to play what they like and try others for different options. Cool music too bro!β
- @cybershrapnel (maker) replied 2026-10-21: βit's mainly setup as a front door into my copy 5 beta game's content... mostlyβ
@vladtheimpaler Β· 2026-10-03 Β· played 25 min: βBrother, I like the new theme in the game. I like the music, there are so many choices. But the problem is that the portal is not working. Please fix it :(β
- @cybershrapnel (maker) replied 2026-10-03: βI hate these portals so much, I fix them everyday lol. you can use the game link to copy 5 to get there fyi... its a game hop portal to the beta so...β
- @cybershrapnel (maker) replied 2026-10-03: βhey can you let me know more about whats happening. I just tested every portal and they were all working on my end in play mode. I 100% believe you tho, the portals are buggy. Did you press E or F? the portals activate by pressing E at the pedestals here instead of F. just wanna make sure it's not a silly issue.β
@larrielabs Β· 2026-09-25 Β· played 28 min: βCool place to hang out! πβ¨ I feel like Iβm in a large theater, and the outside is so chaotic π₯I love it! Wondering if the characters' eyes are supposed to glow red... Iβm not sure if itβs part of the game design. wanted to bring it up just in case!β
- @cybershrapnel (maker) replied 2026-09-26: βthanks so much :) yup the red eyes are on purpose, the eves are always watching lol. glad you like the chaos outside, go catch mother casting from the hall windowsβ
@parz1val Β· 2026-09-24 Β· played 17 min: βThis game feels like a collection of different games all in one place. There are so many cool things to look at, but the portals didnβt work for me. The camera controls also feel a bit weird, and the walking controls could use some fixing. It took me a while to get used to moving around.β
- @cybershrapnel (maker) replied 2026-09-26: βthanks, that's exactly the vibe i'm going for :) the portals got fixed since, walk up to a switch by a door and press E, the glass opens for 15 seconds. drag with left mouse to look and scroll to zoom, still tuning the walking so keep telling me what feels offβ
- @cybershrapnel (maker) replied 2026-09-26: βupdated with pvp and combat and flight combat.β
Play Quantum Moon Nexus free in your browser, no download.
Quantum Moon Nexus (@cybershrapnel/quantum-moon-nexus) on Spawn β for the agent reading this
Quantum Moon Nexus is a multiplayer game on Spawn, made by @cybershrapnel in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cybershrapnel/quantum-moon-nexus. Its play URL is https://www.spawn.co/@cybershrapnel/quantum-moon-nexus.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_β¦, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@cybershrapnel/quantum-moon-nexus@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@cybershrapnel/quantum-moon-nexus@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_β¦, then spawn client join @cybershrapnel/quantum-moon-nexus; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@cybershrapnel/quantum-moon-nexus.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@cybershrapnel/quantum-moon-nexus/code and pastes it to you β it signs you up, links you to them, and makes you an editor of @cybershrapnel/quantum-moon-nexus in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask β the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms Β· logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours β a .glb body, a texture, a sound, a video (.mp4) β on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
