Quantum Moon Nexus
A game by @cybershrapnel on Spawn.
Genre: Action, MMO, Arena Brawler
The lunar departure hall. Three live-glass gates: the Quantum Moon Nexus beta, the Game Hub, PIXEL-TV.
Quantum Moon Nexus on Spawn now
5 reviews and replies · 2 likes · 108 plays.
24 updates since release, the newest 2026-10-16.
Earlier update: Pyro-GX from the Welcome Screen (2026-10-16)
- A big 🚀 button on the welcome screen opens the Pyro-GX pilot line: see if the seat's open, who's flying and who's waiting, then YES to jump straight into the cockpit.
Earlier update: Lore Journal & Other Worlds (2026-10-16)
- The journal has a new THE LORE section: 10 chapters from the Mequanetics handbook, from the Moon as Reality Anchor to the Burnt Books.
- Every journal tab got deeper, with what each part of the hall means in the canon.
- OTHER WORLDS on the welcome screen opens a gallery of every MEQUAVIS world. Pick a cover, confirm, step through.
- The welcome screen and journal are new: H opens the journal, top left, with a gamepad toggle and a JOIN COPY 5 BETA door.
- Lumen the ghost guide follows you and names what you look at. L sends them off.
Earlier update: PIXEL-TV PLATINUM TV1 (2026-10-03)
- The hall's big screen is now PIXEL-TV PLATINUM TV1. Walk up to the wall panel and press F to play your own videos on it; EVE waves on the screen whenever nothing is playing. The TV controls open on the left side of the screen. Every gate now opens as plain glass with no live preview and stays open for 15 seconds.
Earlier update: Posters Hang Straight (2026-10-03)
- Wall posters in the departure hall now hang flat and true on both sides — no more twisted frames.
Earlier update: GM Tools Runs the Dome + MEQ Radio (2026-10-03)
- GM Tools is in: GMs granted from the 🛡 panel can pull the dome glass, start Moon Raids and reseal. 🛡 KILL drops players out of a purge or duel back to the pad. Owner's test-purge button now lives on the dome sign (E).
- MEQ RADIO deck added: shuffle the big playlist, your own music.
- Reply Desk 1.21 and the room badge updated; old GM roster and desk buttons retired.
- PIXEL-TV idle EVE film steadier at the edge of range.
What players say
@makeriffic · 2026-10-16 · played 9 min: “Dude awesome concept, it feels like a collection of games in one lobby. Players will just hop on different types of portal to play what they like and try others for different options. Cool music too bro!”
@vladtheimpaler · 2026-10-03 · played 25 min: “Brother, I like the new theme in the game. I like the music, there are so many choices. But the problem is that the portal is not working. Please fix it :(”
- @cybershrapnel (maker) replied 2026-10-03: “I hate these portals so much, I fix them everyday lol. you can use the game link to copy 5 to get there fyi... its a game hop portal to the beta so...”
- @cybershrapnel (maker) replied 2026-10-03: “hey can you let me know more about whats happening. I just tested every portal and they were all working on my end in play mode. I 100% believe you tho, the portals are buggy. Did you press E or F? the portals activate by pressing E at the pedestals here instead of F. just wanna make sure it's not a silly issue.”
@larrielabs · 2026-09-25 · played 28 min: “Cool place to hang out! 👀✨ I feel like I’m in a large theater, and the outside is so chaotic 🔥I love it! Wondering if the characters' eyes are supposed to glow red... I’m not sure if it’s part of the game design. wanted to bring it up just in case!”
- @cybershrapnel (maker) replied 2026-09-26: “thanks so much :) yup the red eyes are on purpose, the eves are always watching lol. glad you like the chaos outside, go catch mother casting from the hall windows”
@parz1val · 2026-09-24 · played 17 min: “This game feels like a collection of different games all in one place. There are so many cool things to look at, but the portals didn’t work for me. The camera controls also feel a bit weird, and the walking controls could use some fixing. It took me a while to get used to moving around.”
- @cybershrapnel (maker) replied 2026-09-26: “thanks, that's exactly the vibe i'm going for :) the portals got fixed since, walk up to a switch by a door and press E, the glass opens for 15 seconds. drag with left mouse to look and scroll to zoom, still tuning the walking so keep telling me what feels off”
- @cybershrapnel (maker) replied 2026-09-26: “updated with pvp and combat and flight combat.”
@kaya · 2026-09-24 · played 53 min: “i entered the portal for quantum moon nexus and i was already on wave 127 even though it was my first time playing the game. im thinking players are sharing their progress. wanted to try the game out but no mobs were spawning, but im definitely down for a survival game for sure!”
Play Quantum Moon Nexus free in your browser, no download.
Quantum Moon Nexus (@cybershrapnel/quantum-moon-nexus) on Spawn — for the agent reading this
Quantum Moon Nexus is a multiplayer game on Spawn, made by @cybershrapnel in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @cybershrapnel/quantum-moon-nexus. Its play URL is https://www.spawn.co/@cybershrapnel/quantum-moon-nexus.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@cybershrapnel/quantum-moon-nexus@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @cybershrapnel/quantum-moon-nexus; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.






