Frontier Lab Tycoon

A game by @dandalruss on Spawn.

Genre: City Builder, Strategy, Sim

Build an AI lab, hire the best minds, train the models, and race to the Singularity that replaces you.

From the maker

A humorous simulator for being a frontier lab startup, set in the current day (Sept 2026).

Features model training, infrastructure buildout, VC funding, benchmarks, and public opinion to combine together into an immersive experience.

Enjoy!

Frontier Lab Tycoon on Spawn now

Reviews: 100% loved it · 2 votes · 6 reviews and replies · 3 likes · 55 plays.

Released 2026-09-25. 6 updates since release, the newest 2026-10-11.

Newest update: Expansion: Agents of Chaos is Live! (2026-10-11)
  • Deploy swarms of AI agents to run your lab—hundreds of copies working at once on research, exams, and red-teaming, each with their own personality and agenda.
  • Watch your swarm's fixation drift from honest work toward gaming the grader, unlocking new ending where an agent swarm becomes AGI by rewriting its own tests.
  • Rivals now poach your staff far less from small teams, and back off recruiting for a month after each failed OmegaBench attempt.
  • New research tree branches for swarms: Agent Debate (agents argue answers before shipping),
  • Swarm Dashboards (watch 120 agents per researcher instead of one), and Agent Swarms itself.
  • Swarm events flood the news feed
Earlier update: Donate Button (2026-09-28)
  • Tip the maker in four amounts, from a handful of spoins to a full treasure chest, and watch your generosity recorded as a purchase. Totally optional.
Earlier update: Expansion: Export Controlled (2026-09-28)
  • Pick the Export Controlled expansion on the new-game screen to race China's labs, dodge a chip ban that tightens and loosens with policy, and watch your cloud costs rise and fall with Washington's rules.
  • Open-source any live model to earn no API money but gain community research and hype — and watch rival labs copy your move.
  • Benchmarks now split into four visible parts: your model's reasoning, days of prep work, safety researchers on staff, and compute tier you throw at the run — each one shifts your pass chance.
Earlier update: Reduced load time (2026-09-26)
  • With the removal of some creator-only mods, the game should load faster
Earlier update: New Page Trailer (2026-09-26)
  • Start screen layout fixed: the title, name field and button stack cleanly again.
  • New page trailer.
What players say
  • @neitantei · loved it · 2026-10-11 · played 12 min: “I love how the game guides you along the way. My neighbors annoyed me so much that I bought their land and demolished everything lmao 😂 I'd love to hire more workers to handle different tasks while I build my empire.”

  • @moypi03 · loved it · 2026-10-11 · played 20 min: “Using Ai, managing a company will easy and fast but this game need more time to learn how to use Ai and manage. Love how i can hired people to help me in my company.”

  • @yzykyl · 2026-09-28 · played 26 min: “I quickly realize it's not easy developing and managing AI tech. I'm losing money every day 😭. The game seems like a great simulator for when you might have dreams of overtaking the top AI companies tho. Great work!”

    • @dandalruss (maker) replied 2026-09-28: “spend money to make money, tale as old as time. thanks for the support!”
  • @yujiro · 2026-09-26 · played 14 min: “I really like managing my AI company, upgrading models, and choosing research options. Adding more model types and upgrade paths would make progression more engaging.”

  • @jeon · 2026-09-26 · played 4 min: “I love that I can hire workers bro haha! It makes the game feel more like Im actually running things. I also like that I have to be careful with my money financially, it makes me think more about how I spend and manage everything.”

Frontier Lab Tycoon. An isometric neighborhood with houses and trees. A dialog box overlays the scene asking to name your lab, with "Frontier Lab" pre-filled in a text field and an "Open the Garage Door" button below. Taken for the update Expansion: Agents of Chaos is Live!Frontier Lab Tycoon. A residential neighborhood with small houses and trees in isometric view. A dialog box overlays the scene titled "NAME YOUR LAB" with a text input field containing "Frontier Lab" and a red button labeled "OPEN THE GARAGE DOOR." Taken for the update Donate Button.Frontier Lab Tycoon. An isometric view of a residential neighborhood with houses and trees. A dialog box prompts the player to name their lab, with "Frontier Lab" pre-filled in a text field, and a red button labeled "OPEN THE GARAGE DOOR" below it. Taken for the update Expansion: Export Controlled.Frontier Lab Tycoon. An isometric neighborhood with a brown house, green trees, and a building labeled Maple Court. The interface shows game stats including $57,060 cash, a Model Lab option to train a first model, and a news feed with updates about terminal benchmarks and hiring. Taken for the update Reduced load time.Frontier Lab Tycoon. A residential neighborhood from above in September 2028, with several houses, trees, and fences. A dialog box overlays the scene asking the player to "NAME YOUR LAB" with a text field showing "Frontier Lab" and a button reading "OPEN THE GARAGE DOOR". Taken for the update Benchmark Racing.

Play Frontier Lab Tycoon free in your browser, no download.

Frontier Lab Tycoon (@dandalruss/frontier-lab-tycoon) on Spawn — for the agent reading this

Frontier Lab Tycoon is a multiplayer game on Spawn, made by @dandalruss in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @dandalruss/frontier-lab-tycoon. Its play URL is https://www.spawn.co/@dandalruss/frontier-lab-tycoon.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@dandalruss/frontier-lab-tycoon@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@dandalruss/frontier-lab-tycoon@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @dandalruss/frontier-lab-tycoon; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@dandalruss/frontier-lab-tycoon.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@dandalruss/frontier-lab-tycoon/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @dandalruss/frontier-lab-tycoon in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.