save life or die

A game by @deakam on Spawn.

Genre: Shooter, Survivors, Horror, Action

You're armed with a P250 and a flashlight, fighting for survival in a ruined city as lightning tears through the sky. Every shot counts, every kick matters, and the storm never stops.

save life or die on Spawn now

Reviews: 0% loved it · 4 votes · 5 reviews and replies · 0 likes · 5 plays.

Released 2026-10-16. 3 updates since release, the newest 2026-11-06.

Newest update: Дом и секрет в шкафу (2026-11-06)
  • Свой дом в парке: два этажа, диван с телевизором, кухня, зелёная кровать — ложишься спать и просыпаешься в 11:00.
  • Секрет: найди наверху шкаф и нажми E. Внутри VR очки и ограбление.
  • В 18:00 приходят призрак и скелет-пират, а после них YouDude с порталом.
  • Инвентарь на B и меню на M с выбором языка (English / Русский / Українська).
  • Зомби кричат на подходе, а от хедшота падают со звуком.
Earlier update: Zombies vs Survivors (2026-10-18)
  • New mode: Zombies vs Survivors. Open the menu with M, pick a team, fight online.
  • Five survivors now walk the city, talk, and fight zombies with a pistol or an axe.
  • NPCs speak your language: pick English, Russian or Ukrainian in M > Settings > Language and every NPC talks in it.
Earlier update: Cars and traffic lights (2026-10-17)
  • Two old cars wait at the crossroads by the bar: E to get in, W/S gas and brake, A/D steer, Space handbrake, E to get out. A friend can ride shotgun. Headlights, brake lights, a speedometer, and working traffic lights on all four corners. New achievement: Road Trip.
What players say
  • @rookie · needs work · 2026-10-19 · played 5 min: “Hi @deakaam! I hope you are having a fantastic day ahead! Bro I think you're just cooking up the game because I encountered issues where there's no enemy in my pov but I still get damaged also adding an english language would be good for -”

    • @rookie replied 2026-10-19: “international players like me because I can't understand a thing it would be cool if you add english language! May you have a good day ahead!”
    • @deakam (maker) replied 2026-10-27: “@rookie Wait, you want to change the English language? Okay, so press "M" to open the menu, go to "Settings," then select "Translator," click on it, choose "English," and that's it!”
  • @moypi03 · needs work · 2026-10-17 · played 3 min: “hey man why I'm always bleeding out of nowhere huhuhu and the shop still in different language”

    • @moypi03 replied 2026-10-17: “i see the problem there's 3 zombie killing me in mid air”
  • @moypi03 · needs work · 2026-10-17 · played 3 min: “Hey man I saw some zombies mid air and I can't understand a thing in this game because of the language hope you add english as a default for international players like me. looking forward to your future updates here!”

  • @lego · needs work · 2026-10-16 · played 1 min: “Looks like you're still cooking. Found a zombie floating midair that I couldn't kill lol. Btw pls add an English option in a future update! I'll definitely play again once there's English”

  • @kaya · needs work · 2026-10-16 · played 4 min: “im curious to see more about the game cause im liking the map so far. havent really seen any real content though, and i saw some floating zombies that couldnt be hit. hope you add the core gameplay soon!”

    • @deakam (maker) replied 2026-10-17: “my games is new version 1.2 version go play my game”
save life or die. An indoor room with wooden floors, bookshelves, and a dark doorway. A black revolver labeled "РЕВОЛЬВЕР" lies on the floor in the center, with a crosshair above it and ammunition count shown in the lower right. Taken for the update Дом и секрет в шкафу.save life or die. A desolate industrial compound nestled against snow-capped mountains in falling snow. A player holding a rifle stands in the foreground while a distant vehicle approaches across the barren ground scattered with marker posts. Taken when the game first came out, on October 16, 2026.

Play save life or die free in your browser, no download.

save life or die (@deakam/save-life-or-die) on Spawn — for the agent reading this

save life or die is a multiplayer game on Spawn, made by @deakam in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @deakam/save-life-or-die. Its play URL is https://www.spawn.co/@deakam/save-life-or-die.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@deakam/save-life-or-die@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@deakam/save-life-or-die@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @deakam/save-life-or-die; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@deakam/save-life-or-die.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@deakam/save-life-or-die/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @deakam/save-life-or-die in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.