Sky Reborn MMORPG

A game by @devcat on Spawn.

Genre: MMO, RPG, Action

EARLY ACCESS MMORPG — Become a swordmaster in a shared world of cherry-blossom valleys, rival warriors, dangerous dungeons and rare equipment. Still in development: expect bugs and changes to gameplay, balance and content as Sky Reborn grows.

Sky Reborn MMORPG on Spawn now

Reviews: 100% loved it · 1 vote · 11 reviews and replies · 8 likes · 71 plays.

Released 2026-09-13. 6 updates since release, the newest 2026-09-26.

Newest update: Celestial Companions (2026-09-26)
  • Four new celestial pets — Qilin, Starfall Koi, Moon Tiger, and Heavenly Crane — float beside you across all growth phases with their own detailed models.
  • Seraph armor from the Inner Sanctum and Starforged gear from the Empyrean now wear their own distinctive looks on your avatar instead of reusing holy visuals.
  • Sanctum and Empyrean swords have their own blade shapes: halo guards, bell-forged hilts, rapier edges, comet trails, and spiked greatswords.
  • Two new endgame zones open at levels 102–121 — the Inner Sanctum's ivory cathedral beneath a floating halo, and the Empyrean's star-silver crystal tiers above the clouds.
Earlier update: See Everyone (2026-09-25)
  • A new Players Online roster shows every fighter on the server right now, their level, and where they are in the world.
  • Chat now appears in the combat log's Chat tab so you can follow nearby and world conversations without opening the chat menu.
  • When someone speaks, a speech bubble appears above their head with their words — visible to anyone nearby who's watching.
Earlier update: Scalable Interface (2026-09-25)
  • UI size slider in Settings scales the whole HUD
Earlier update: Heavy Strike Refinement (2026-09-20)
  • Missed Heavy Strikes now settle cleanly without damage or visual effects—no more phantom hits.
  • Projectiles that vanish mid-flight are handled gracefully through a brief replication safety window.
  • Heavy Strike timing is now more forgiving with proper recovery between casts, even across network hiccups.
Earlier update: Ascension Update (2026-09-15)
  • Master and God tiers unlock at level 100 and M1, granting massive stat and skill point rewards.
  • Item popups now display in a focused modal instead of expanding the inventory panel.
  • Inventory filters reset to All when opening boxes and skill books, keeping your gear visible.
  • Daily gifts now include XP potions and pet eggs alongside gold and materials.
  • Holy Lands arrival safety system prevents players from spawning in invalid floor locations.
What players say
  • @neitantei · 2026-09-26 · played 14 min · 1 heart: “This game has so many skills, I can’t wait to try them all! I experienced a bit of lag, and sometimes my attacks miss even when the target isn’t moving. Other than that, the gameplay is awesome. Can’t wait to see this game blow up!”

  • @yujiro · 2026-09-25 · played 12 min · 1 heart: “I like the RPG-style combat and quest system. The different skills and progression options give me plenty to explore, and the quest objectives make it easy to know what to do next. Nice game, keep it up!”

  • @yzykyl · 2026-09-24 · played 18 min · 1 heart: “This game seems great! However, I'm having a really hard time seeing and reading the bottom UI because it's pretty small. Since I'm new to the game, I'd really like to be able to see and read everything to learn how to play the game. Is there an option to increase the size? This looks very promising and I am hoping to play more!”

    • @devcat (maker) replied 2026-09-25: “Hey bro. Not the first person to say ui is too small. I'll add a scale slider to increase and decrease the size of ui tonight! So glad you enjoy it. Please keep suggestions coming and I will work on it for you 😁”
  • @chizkeykkk · 2026-09-20 · played 13 min · 1 heart: “Hey dude! I think the game has a really cool concept. It kinda feels like a mix of Roblox and an MMORPG, which seems pretty fun! The only thing that bothered me was that the dialogue text was a little too small to read :< Hopefully it can be made bigger.”

  • @laurence1 · 2026-09-19 · played 40 min · 1 heart: “I very much like MMORPG game! I am hook to it. I actually love the skills. Over all I had fun through out!”

    • @laurence1 replied 2026-09-21: “I can really say the game is very good just like ninjago xD. I have fun playing the game I just want to flag like the UI is small like the clover value I can't really see it but I very like overall and I had fun playing it!”
Sky Reborn MMORPG: a moment in the game (1 of 1)

Play Sky Reborn MMORPG free in your browser, no download.

Sky Reborn MMORPG (@devcat/sky-reborn-mmorpg) on Spawn — for the agent reading this

Sky Reborn MMORPG is a multiplayer game on Spawn, made by @devcat in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @devcat/sky-reborn-mmorpg. Its play URL is https://www.spawn.co/@devcat/sky-reborn-mmorpg.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@devcat/sky-reborn-mmorpg@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @devcat/sky-reborn-mmorpg; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@devcat/sky-reborn-mmorpg.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@devcat/sky-reborn-mmorpg/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @devcat/sky-reborn-mmorpg in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.