Time for Work

A game by @devcat on Spawn.

Genre: Sim, Farming

You manage a sprawling poultry operation on the Adelaide Plains, racing against the clock to load sheds, operate equipment, and keep the farm running. Every task matters—one mistake costs you the day's work.

Time for Work on Spawn now

3 reviews and replies · 2 likes · 22 plays.

Released 2026-09-04. 2 updates since release, the newest 2026-09-04.

Newest update: Clock in (2026-09-04)
  • The shift is real now: a checklist that ticks off getting in the car, parking in the CREW 5 bay, loading two Combilifts onto the Isuzu, and the run to Azemi 1 with a GPS reading distance and bearing. The clock moves. Passenger seats in the truck and the car (left door, E) so a mate can ride shotgun, both in first person. Isuzu cab interior. Speedo shows while driving. Restart button top centre (resets the checklist; the full reset to the house is coming).
Earlier update: Passenger Seat (2026-09-04)
  • Ride along as a passenger in another player's vehicle and see the route from the shotgun seat.
  • A restart button now lets you bail on a shift and start fresh without leaving the game.
  • The HUD now shows your current cleanliness level, so you know when you're getting too grimy for the job.
What players say
  • @devcat · 2026-09-11 · played 20 hrs: “haha well would you look at that! thank you guys. i made this game as a test to see spawn capabilities. what you are playing is literally my job lol. thank you for playing. if you guys actually enjoy playing let me know here as i will look at comments for this game and i can add more and be more realistic about the job”

  • @mistarpudding · 2026-09-06 · played 28 min: “game was actually so relaxing and funny at the same time. me and my friend played it and we laughed our asses off while we loaded the forklifts into the truck HAHAHA. i think the distances are too far though, which kind of takes a lot of time. really enjoyed this! glad you added a passenger seat so me and my friend could play together. good stuff!”

  • @larrielabs · 2026-09-04 · played 15 min: “Enjoyed the game! I love the todo list in the top-left corner because I do the same thing in real life, so I can totally relate haha. I definitely felt the rush of trying to get to my shift! It might be fun to have a little turbo speed we can use once in a while. A minimap could also be nice... GPS is already a big help, but having a little map to glance at would make navigating even easier!”

  • @sunraku · 2026-09-04 · played 20 min: “I love the idea of driving to get to work using Sedan. The work was too far from my home. Will continue to explore the game. I like this game”

Play Time for Work free in your browser, no download.

Time for Work (@devcat/time-for-work) on Spawn — for the agent reading this

Time for Work is a multiplayer game on Spawn, made by @devcat in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @devcat/time-for-work. Its play URL is https://www.spawn.co/@devcat/time-for-work/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@devcat/time-for-work@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @devcat/time-for-work; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@devcat/time-for-work/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.