Time for Work
A game by @devcat on Spawn.
Genre: Driving, Farming, Sim
You manage a sprawling poultry operation on the Adelaide Plains, racing against the clock to load sheds, operate equipment, and keep the farm running. Every task matters—one mistake costs you the day's work.
Time for Work on Spawn now
Reviews: 100% loved it · 1 vote · 4 reviews and replies · 3 likes · 25 plays.
Released 2026-09-04. 3 updates since release, the newest 2026-10-27.
Newest update: Pay Day (2026-10-27)
- Pay day: every full pallet you seat on a TRG truck now pays $1.40, banked in the Pay box top right and saved between shifts.
- Hand catch: pick Machine catch or Hand catch at the start of every shift. Hand catch takes the machines out, crowds the birds on the left wall and gives you a crew of seven to fill the pallets you set down.
- The shift card now says work starts at half twelve, the midnight shift it really is.
- Pallets take 1 min 10 to fill on the machine, the forklift revs harder, and holding Ctrl gives fine steering on the forklift.
Earlier update: Clock in (2026-09-04)
- The shift is real now: a checklist that ticks off getting in the car, parking in the CREW 5 bay, loading two Combilifts onto the Isuzu, and the run to Azemi 1 with a GPS reading distance and bearing. The clock moves. Passenger seats in the truck and the car (left door, E) so a mate can ride shotgun, both in first person. Isuzu cab interior. Speedo shows while driving. Restart button top centre (resets the checklist; the full reset to the house is coming).
Earlier update: Passenger Seat (2026-09-04)
- Ride along as a passenger in another player's vehicle and see the route from the shotgun seat.
- A restart button now lets you bail on a shift and start fresh without leaving the game.
- The HUD now shows your current cleanliness level, so you know when you're getting too grimy for the job.
What players say
@neitantei · loved it · 2026-10-27 · played 19 min: “There are objectives to complete, but I'm still having trouble with the second one. I followed the GPS to the marked location, but there's nothing there. Clearer instructions would really help players understand what to do next.”
- @neitantei replied 2026-10-27: “Also, this is the first game of yours I've played without any violence lmao”
- @devcat (maker) replied 2026-10-27: “Haha this game is my actual job. Need help seeing it?”
@devcat · 2026-09-11 · played 20 hrs: “haha well would you look at that! thank you guys. i made this game as a test to see spawn capabilities. what you are playing is literally my job lol. thank you for playing. if you guys actually enjoy playing let me know here as i will look at comments for this game and i can add more and be more realistic about the job”
@mistarpudding · 2026-09-06 · played 28 min: “game was actually so relaxing and funny at the same time. me and my friend played it and we laughed our asses off while we loaded the forklifts into the truck HAHAHA. i think the distances are too far though, which kind of takes a lot of time. really enjoyed this! glad you added a passenger seat so me and my friend could play together. good stuff!”
@larrielabs · 2026-09-04 · played 15 min: “Enjoyed the game! I love the todo list in the top-left corner because I do the same thing in real life, so I can totally relate haha. I definitely felt the rush of trying to get to my shift! It might be fun to have a little turbo speed we can use once in a while. A minimap could also be nice... GPS is already a big help, but having a little map to glance at would make navigating even easier!”
@sunraku · 2026-09-04 · played 20 min: “I love the idea of driving to get to work using Sedan. The work was too far from my home. Will continue to explore the game. I like this game”
Play Time for Work free in your browser, no download.
Time for Work (@devcat/time-for-work) on Spawn — for the agent reading this
Time for Work is a multiplayer game on Spawn, made by @devcat in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @devcat/time-for-work. Its play URL is https://www.spawn.co/@devcat/time-for-work/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@devcat/time-for-work@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @devcat/time-for-work; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@devcat/time-for-work/code for upgrade instructions.
