World of Spawncraft

A game by @devcat on Spawn.

Genre: MMO, RPG, Adventure, Action

A fantasy MMO, now with the Shattered Skies expansion: pick from 13 classes and 9 races and quest from level 1 to 60, from your homeland through Stormbreak Coast, the floating Galecrown Isles and the Riftcrown Reaches. Run dungeons and raids with friends or AI, take on Heroic level-60 raids for epic gear, and fight real players in battlegrounds and arenas.

World of Spawncraft on Spawn now

Reviews: Positive · 84% loved it · 13 votes · 42 reviews and replies · 35 likes · 755 plays.

200 updates since release, the newest 2026-11-10.

Earlier update: Cooks and Feasts (2026-11-07)
  • Food is eaten sitting for 10 seconds (moving cancels) for 30 minutes of Well Fed, shown in your buff row. Feasts are set down near the cook: the cook, their party or anyone in the same dungeon or raid walks up, presses E, sits and eats for Well Fed. Crafting shows gear tiers all the way to level 60. Healing Potions and elixirs work from the pouch. The Professions Index shows where every material comes from, boss-only rares included.
Earlier update: Wings for New Heroes (2026-11-07)
  • Every new hero starts with the Stormbreak Gryphon, a welcome gift from WoS. Press V to ride, Space to fly.
  • Skinning a corpse now pays out once, not over and over.
Earlier update: Rods and Anvils (2026-11-07)
  • Professions are here: open them with the comma key or the anvil button.
  • Buy a Fishing Rod from any vendor, cast into water and level fishing for rarer fish and treasure.
  • Mine ore, gather herbs and skin beasts, then craft with Blacksmithing, Leatherworking, Tailoring, Alchemy and Jewelcrafting.
  • Cook your catch into Well Fed meals and stitch First Aid bandages.
  • Weapons and shields from 42 to 60, plus off-set armor, have brand new shapes.
Earlier update: War Record & Stormforged Arsenal (2026-11-06)
  • Arena and battleground winners are now tracked on War Record boards in Highcrest and Skarrgath. Level 42-60 weapons, shields, bows, fist weapons, tomes and off-set armor get brand new Stormforged and Galeborn looks. The EXP Potion now reads Consumable instead of Rare Mount.
Earlier update: Shattered Skies: The Armory (2026-11-05)
  • The skies opened their vaults. Levels 42 to 60 now drop a full arsenal: every weapon type, from maces, axes, greatswords and greataxes to wands, tomes, bows, warglaives and fistblades, has a ladder all the way to the cap. Every class has its own kit weapons at 45, 50, 55 and 60. New role accessories: rings, necklaces, capes and trinkets in four lines (Bulwark for tanks, Mender for healers, Arcanist for casters, Slayer for fighters). New off-set armor for plate, mail, leather and cloth at 47, 52 and 57. New shields and tomes. Epic level 60 shields wear a new Skyforged look. Loot now rolls a slot first, so every slot gets its share of drops.
What players say
  • @flickaboo · loved it · 2026-10-30 · played 2 hrs 30 min · 2 hearts: “Really enjoyed playing this! Even when things get tough, it makes me want to keep going. Also, I still love my mount! Haven't seen anyone else with one like mine. 😎”

  • @flickaboo · needs work · 2026-10-25 · played 2 hrs 30 min · 2 hearts: “The horse update looks good on my end! 🐎 My horse runs much more realistically now, but other players' horses still look a bit unnatural while running. Hopefully that can be polished too!”

    • @devcat (maker) replied 2026-10-25: “fixed”
  • @vladtheimpaler · loved it · 2026-10-16 · played 37 min · 2 hearts: “Brother, I'm still having fun with the game! I like that I can keep doing quests and improving my skills every time I play. I'm excited to keep leveling up and see what else you've added.”

    • @devcat (maker) replied 2026-10-16: “you have much to see then :D the games massive, most people see about 2% if that”
  • @jeon · loved it · 2026-11-06 · played 43 min · 1 heart: “The new zones, dungeons, raids, and Stormforged gear give players so much more to explore and work toward. I also like the role-based loot changes. Excited to check out the new content! 😄”

  • @kaya · loved it · 2026-11-05 · played 10 min · 1 heart: “i sooo love the progression and im hyped to see max character on max level. just seeing the glowy gear makes me wanna grind LOL. kinda had a bug here, while i was talking with Fisher Rokka, i couldnt close any of the tabs that opened(Dungeon Finder)”

    • @kaya replied 2026-11-05: “oop! nvm, fixed it. just had to click on them one by one. :D time to progress again”
    • @devcat (maker) replied 2026-11-06: “glad you were able to fix the issue my friend! good work! :D”
World of Spawncraft. Highcrest village square at night, with a castle, glowing buildings, and trees in the background. A group of colorful glowing characters stands in the center as the player character grew, with combat interface and damage stats displayed on screen. Taken in highcrest for the update Exalted Spoils.World of Spawncraft. Highcrest village square at night with lit buildings. A character named grew stands in the center as a glowing skeletal figure while combat damage effects display nearby. Taken in highcrest for the update Snug Interface.World of Spawncraft. Highcrest village at night, with lit buildings and NPCs. A player character named grew stands in the center casting a glowing spell, out of combat after a battle. Taken in highcrest for the update Tidy Capitals.World of Spawncraft. A fantasy landscape titled "SHATTERED SKIES" shows armored characters standing on a cliff overlooking a vast realm of floating islands, castles, and waterfalls under a stormy purple and golden sky. A red "PLAY" button and language selector appear below. Taken for the update Damage Meter Fixed.World of Spawncraft. A fantasy landscape with floating castles, purple lightning, and a golden sunset shows armored characters standing on a cliff. The title "SHATTERED SKIES" appears above a Play button and English language selector. Taken for the update Clean Boss Pulls.World of Spawncraft. A nighttime village square with lit buildings and torches, labeled "grew" and "Highcrest." A glowing character stands in the center of the sandy ground, out of combat, with health bars and status panels visible on the left side of the screen. Taken in highcrest for the update Cooks and Feasts.World of Spawncraft. Scarrgath stable area with a character holding a glowing staff surrounded by golden light. A stable menu lists multiple horses available to equip, and quest panels on the right display MAIN objectives including "Look for the gold" over a quest giver. Taken in skarrgath for the update Wings for New Heroes.World of Spawncraft. A fantasy landscape with floating castles, lightning-filled purple skies, and a golden sunset shows armored characters standing on a cliff overlooking the realm. The screen displays "SHATTERED SKIES" above a Play button and English language option. Taken for the update Rods and Anvils.

Play World of Spawncraft free in your browser, no download.

World of Spawncraft (@devcat/world-of-spawncraft-2) on Spawn — for the agent reading this

World of Spawncraft is a multiplayer game on Spawn, made by @devcat in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @devcat/world-of-spawncraft-2. Its play URL is https://www.spawn.co/@devcat/world-of-spawncraft-2.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@devcat/world-of-spawncraft-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@devcat/world-of-spawncraft-2@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @devcat/world-of-spawncraft-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@devcat/world-of-spawncraft-2.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@devcat/world-of-spawncraft-2/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @devcat/world-of-spawncraft-2 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.