[SHIDOU REWORK] Blue lock strikers

A game by @devstray on Spawn.

Genre: Sports, Action, Gacha

Anime 5v5 soccer: spin for Styles, fill your meter, Awaken and score.

[SHIDOU REWORK] Blue lock strikers on Spawn now

Reviews: 100% loved it · 1 vote · 1 review or reply · 3 likes · 16 plays.

Released 2026-11-08. 3 updates since release, the newest 2026-11-11.

Newest update: Big Bang Drive (2026-11-11)
  • Shidou reworked: awaken and hit his first ability for BIG BANG DRIVE.
  • The ball hangs in the sky, the stadium goes black and pink wings open behind him.
  • The commentator calls it: he's found the flow. Then the bicycle kick rips into the top corner.
  • Slide is the new steal: aim with the stick, a clean slide wins the ball.
  • Ankle breakers on dribbles, feints and missed slides, and every lob move is now an automatic high pass to a teammate.
Earlier update: ENZAI: The Best Defense Style (2026-11-10)
  • devstray's announcement: ENZAI, the best defense style, drops Friday 6pm. Purple announcement card in the lobby, boards say NEW DEFENSE STYLE, lobby chat goes crazy. Nagi's Sky Trap now flies straight to the ball, holds still in the sky and auto-volleys. Sae's new Never Surpass Me finisher. Yukimiya is under construction for now. Bot chat names lose the robot emoji.
Earlier update: Wild Card Night (2026-11-09)
  • Kunigami's new finisher: Unchained Wild Card. He snaps the chains on his fists and fires a super shot
  • Kunigami's awakening: his boot gets chained to the pitch and the ground bursts into fire
  • Lavinho's new finisher: two defenders close in, he nutmegs both and curls one in slow motion
  • The lobby crew now chats in chat: they brag about pulls, react to goals, and talk back to you
  • New codes, limited pull reveal and rank badges
What players say
  • @parz1val · loved it · 2026-11-08 · played 4 min: “The game looks fun. Tried a 1v1 with my friend and really enjoyed it. The slow mo replay feels a bit too long though, and that lobby whistle was so annoying we had to take off our earphones XD. Hope you fix the lobby whistle.”

[SHIDOU REWORK] Blue lock strikers. A soccer player in a white jersey labeled "SHIDOU" performs a powerful overhead kick in a stadium, surrounded by explosive magenta energy and lightning effects. Text reading "BIG BANG DRIVE" appears on the right side of the screen. Chosen for the update Big Bang Drive.[SHIDOU REWORK] Blue lock strikers. A stylized digital plaza with purple and blue neon lighting holds a white avatar standing on a glowing blue platform. A MENU button appears in the upper left corner. Taken when the game first came out, on November 8, 2026.[SHIDOU REWORK] Blue lock strikers. A neon-lit outdoor arena with a player menu open. The menu shows DEVSTRAY, a Bronze-ranked character named Reaper Sae at level 10, with stats and buttons for Play, Ranked, Styles, Spins, Lucky, Awaken, Quests, Shop, Board, Dex, Party, Kit, Pad, and Code�F, plus a close button marked ✕. Taken for the update ENZAI: The Best Defense Style.[SHIDOU REWORK] Blue lock strikers. A futuristic purple and blue arena with neon signs and glowing spheres. A white player character stands in the foreground while several other avatars are scattered across the space, with a MENU button visible in the upper left corner. Taken for the update Wild Card Night.

Play [SHIDOU REWORK] Blue lock strikers free in your browser, no download.

[SHIDOU REWORK] Blue lock strikers (@devstray/shidou-rework-blue-lock-strikers) on Spawn — for the agent reading this

[SHIDOU REWORK] Blue lock strikers is a multiplayer game on Spawn, made by @devstray in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @devstray/shidou-rework-blue-lock-strikers. Its play URL is https://www.spawn.co/@devstray/shidou-rework-blue-lock-strikers.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@devstray/shidou-rework-blue-lock-strikers@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@devstray/shidou-rework-blue-lock-strikers@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @devstray/shidou-rework-blue-lock-strikers; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@devstray/shidou-rework-blue-lock-strikers.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@devstray/shidou-rework-blue-lock-strikers/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @devstray/shidou-rework-blue-lock-strikers in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.