PRO-PAIN
A game by @digifreaked on Spawn.
Genre: Arena Brawler, Party Game
Eight-player backyard mayhem. Smash your rivals off the randomly crowned platform and rule the grill.
PRO-PAIN on Spawn now
6 reviews and replies · 6 likes · 55 plays.
Released 2026-09-17. No updates since release yet.
What players say
@makeriffic · 2026-09-22 · played 28 min: “yeah, the game is really that hard huh, I can now achieve higher kills but can't really manage to bank 60 seconds and win lol. It really so chaotic and difficult to win one.”
@chizkeykkk · 2026-09-19 · played 19 min: “The game design was epic, and the power-ups were so funny! 😂 There was this opponent who kept putting me in his lunch box 😭😂 Though, I think it’d be even more satisfying to see clearer hit animations when attacking. The hits felt so subtle at first that I thought I wasn’t hitting the enemies at all 😅”
@kaya · 2026-09-17 · played 10 min: “u have a really cool concept, and i enjoyed using my ultimate more than anything else lol. i honestly struggled with visibility because i couldnt see the attack animations clearly, and i think the background was a bit too distracting, but i still had 2 rounds of fun! :)”
- @digifreaked (maker) replied 2026-09-17: “^^ thanks i did notice visibility was a possible issue, so i had given the zoom infunction aswell as selcting your own outline in the settings, if you give it another shot and still having issues let me know and ill see what savi thinks and try and brainstorm something :)”
@arashi · 2026-09-17 · played 5 min: “hahaha fun game making them fly away”
- @digifreaked (maker) replied 2026-09-17: “glad your liking it =] i had a blast testing all the characters. I chuckle everytime the propone truck comes rawring across :D”
@flickaboo · 2026-09-17 · played 15 min: “This game is really fun when there are a lot of players around. I got hit by a truck, but the quick respawn got me back into the fight almost immediately, so I could take revenge. I ended up trying it again right after the round, so yeah, it definitely got me wanting another round 😂”
- @digifreaked (maker) replied 2026-09-17: “Love it ^^ there is a trophy system aswell (similar to console games) gotta catch em all!”
Play PRO-PAIN free in your browser, no download.
PRO-PAIN (@digifreaked/pro-pain) on Spawn — for the agent reading this
PRO-PAIN is a multiplayer game on Spawn, made by @digifreaked in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @digifreaked/pro-pain. Its play URL is https://www.spawn.co/@digifreaked/pro-pain.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@digifreaked/pro-pain@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @digifreaked/pro-pain; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@digifreaked/pro-pain.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@digifreaked/pro-pain/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @digifreaked/pro-pain in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
