Moon Phone

A game by @dresden3 on Spawn.

Genre: Social, Sandbox, Idle

your phone on the moon: get apps, ask ChatGPT, watch videos, run the Moon Obby

Moon Phone on Spawn now

0 reviews and replies · 0 likes · 0 plays.

Released 2026-11-14. 3 updates since release, the newest 2026-11-14.

Earlier update: Phone cases + video places (2026-11-14)
  • Free phone cases in the new Cases app. Visit the Moon Tube spots west of spawn: crater halfpipe, tallest crater, moon base. New Moon Tube videos.
Moon Phone. A wooden pier overlooking a beach with industrial structures in the background. On screen, a yellow-framed phone displays "TAP SIMULATOR" with a large yellow button labeled TAP, a coin count of 39,652, and upgrade options. A close button marked ✕ appears in the bottom left corner. Taken for the update Auto clicker taps for real.Moon Phone. A coastal base with buildings and a wooden pier in the background. A smartphone floats in the center displaying "Moon Base Alpha" weather information and app icons, with a ✕ close button visible on the left. Taken for the update Cases app opens.Moon Phone. An indoor play space with various toys and a black cat, with a smartphone overlay displaying a video player showing "ROBOT IN A BOX SCARE PRANK (he flew 20 feet)" by PrankBot 3000, along with Like, Replay, and Back buttons and a list of recommended videos below. A close button marked ✕ appears in the top left corner of the overlay. Taken when the game first came out, on November 14, 2026.Moon Phone. Moon Base Alpha exterior with wooden docks and concrete structures. A smartphone interface is open in the center showing weather, apps, and an anime character portrait, with a close button (✕) on the left. Taken for the update Phone cases + video places.

Play Moon Phone free in your browser, no download.

Moon Phone (@dresden3/moon-phone) on Spawn — for the agent reading this

Moon Phone is a multiplayer game on Spawn, made by @dresden3 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @dresden3/moon-phone. Its play URL is https://www.spawn.co/@dresden3/moon-phone.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@dresden3/moon-phone@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@dresden3/moon-phone@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @dresden3/moon-phone; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@dresden3/moon-phone.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@dresden3/moon-phone/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @dresden3/moon-phone in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.