Пыль: Контр-Удар 1.6 (Halloween 🎃)

A game by @drideyou on Spawn.

Genre: Shooter, Action, Tactics

5 на 5 в пустынном городе: закупка, точки A и B, бомба, боты

From the maker

My new game is a remix of Counter-Attack 1.6.

Пыль: Контр-Удар 1.6 (Halloween 🎃) on Spawn now

Reviews: 0% loved it · 6 votes · 6 reviews and replies · 1 like · 13 plays.

Released 2026-10-21. 16 updates since release, the newest 2026-10-26.

Newest update: Новые бойцы: ФБР и Боевик (2026-10-26)
  • Новый КТ: молодой боец ФБР в шлеме и бронежилете FBI. Новый Т: боевик стоит ровно, балаклава, красный шарф, разгрузка. Выстрел на планшете легче.
Earlier update: Ранги, наклейки, граффити и новый скин Gold trid (2026-10-26)
  • Ранги и медали за матчи. Наклейки на скины и граффити на стены, паки в магазине. Массовое открытие и продажа. Новый аркановый AK-47 Gold trid. Боты умнее, бомба C4 с моделью, флешка слепит дольше, банихоп, Mirage.
Earlier update: Пыль-коины и вращение бойца (2026-10-26)
  • Валюта теперь Пыль-коины. Бойца в меню можно крутить пальцем по кругу. Новые звуки и анимации меню. Админка: скрыть, вернуть или удалить предмет навсегда.
Earlier update: Lighter Bot Matches (2026-10-21)
  • Bot matches run lighter on phones and tablets: distant bots draw simpler, aim assist checks fewer walls. Plus the Dust 2 map rework, bouncing grenades, weapon toss, 1.6 HUD, radio and footsteps since the last update.
Earlier update: Online Lobby & Fixes (2026-10-21)
  • New ONLINE tab: play only with real players, waiting lobby until others join
  • Fire button no longer gets stuck on touch screens
  • Buy menu opens on the first tap, and in the online warm-up anywhere
  • Tapping the cart away from base now tells you why
  • Language hint under the mode button in the main menu
What players say
  • @jeon · needs work · 2026-10-26 · played 6 min: “Ngl, playing Mirage in CS 1.6 brought back memories! 😂 I'm used to the CS2 layout, so I got lost a bit. In 5v5, the bots weren't moving, and crouching on C instead of Ctrl felt unusual. Fixing those would help!”

    • @drideyou (maker) replied 2026-10-26: “Sorry, we're working on bug fixes and news. A big Halloween update is coming soon, so there'll be a chance to get good limited editions and bugs will be fixed too. We're working on it right now!”
  • @parz1val · needs work · 2026-10-22 · played 14 min: “Gun accuracy and recoil feel good, but the bots move the same way every round, Also the AWP keeps reloading while I'm still scoped in.”

    • @drideyou (maker) replied 2026-10-23: “Everything will be fixed soon in the new update.”
  • @alongzera · needs work · 2026-10-22 · played 15 min: “bots always go to the middle and dont use other routes in the map making it predictable. Also the animations are a bit off but i like the recoil pattern is on every gun. throwing smokes (trajectory) needs to be increased as of now its too near”

    • @drideyou (maker) replied 2026-10-22: “We've added physics to grenades: when you throw one at a wall, it bounces off onto the floor.”
  • @lego · needs work · 2026-10-21 · played 10 min: “Please add English, and fix the knife making gun sounds lol. Also, the smoke grenade doesn't show up on the UI even tho I bought it, and the CT bots sometimes forget to defuse the bomb haha”

    • @drideyou (maker) replied 2026-10-21: “Sorry, English has already been added and the full update has been released. Try playing the new update.”
  • @neitantei · needs work · 2026-10-21 · played 2 min: “I love how big the map is! It would be nice if we could spectate bots after dying and loot our teammates' weapons. An English translation would also make the game easier to understand.”

    • @drideyou (maker) replied 2026-10-21: “We've figured it all out and are making a sufficient update, please wait!”
    • @drideyou (maker) replied 2026-10-21: “Bro, a major update is coming soon, don't miss it today!”
Пыль: Контр-Удар 1.6 (Halloween 🎃): a moment in the game (1 of 4)Пыль: Контр-Удар 1.6 (Halloween 🎃): a moment in the game (2 of 4)Пыль: Контр-Удар 1.6 (Halloween 🎃): a moment in the game (3 of 4)Пыль: Контр-Удар 1.6 (Halloween 🎃): a moment in the game (4 of 4)

Play Пыль: Контр-Удар 1.6 (Halloween 🎃) free in your browser, no download.

Пыль: Контр-Удар 1.6 (Halloween 🎃) (@drideyou/1-6-halloween) on Spawn — for the agent reading this

Пыль: Контр-Удар 1.6 (Halloween 🎃) is a multiplayer game on Spawn, made by @drideyou in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @drideyou/1-6-halloween. Its play URL is https://www.spawn.co/@drideyou/1-6-halloween.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@drideyou/1-6-halloween@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @drideyou/1-6-halloween; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@drideyou/1-6-halloween.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@drideyou/1-6-halloween/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @drideyou/1-6-halloween in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.