Slender Spawn

A game by @drug on Spawn.

Genre: Horror

Eight pages, one flashlight, and something tall between the dead pines. Don't look at him.

Slender Spawn on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 5 plays.

Released 2026-10-21. 1 update since release, the newest 2026-10-21.

Newest update: The Woods Listen (2026-10-21)
  • No more music: the night forest is the soundtrack now. Owls, creaking pines, a fox screaming far off.
  • The wildlife goes quiet when he gets close. Listen for the silence.
  • A rail fence and an invisible wall ring the woods, so you cannot wander off the map.
  • Dirt trails branch off the loop to every page.
  • A tip jar by the shack.
What players say
  • @larrielabs · loved it · 2026-10-21 · played 6 min: “The unsettling atmosphere really fits the Slenderman-style gameplay! 😭 The sudden static makes it even creepier. 📺 One thing I noticed is that the flashlight only lights up a small part of the screen, leaving everything else pitch black.”

    • @larrielabs replied 2026-10-21: “A little more visibility around the edges, even with some dark environmental details, would be nice, since the spotlight effect makes it feel a bit like I'm peeking through a hole rather than lighting my way through the area. 🔦 It'd also be cool to see my character's hand holding the flashlight, tho that's totally a bonus!”
  • @sunraku · loved it · 2026-10-21 · played 12 min: “Thanks I already found all the pages hahaha. It was fckn scary. What problem I see in this was the flashlight was too small. Maybe you could enlarge it a little.”

Slender Spawn: a moment in the game (1 of 1)

Play Slender Spawn free in your browser, no download.

Slender Spawn (@drug/slender-spawn) on Spawn — for the agent reading this

Slender Spawn is a multiplayer game on Spawn, made by @drug in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @drug/slender-spawn. Its play URL is https://www.spawn.co/@drug/slender-spawn.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@drug/slender-spawn@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @drug/slender-spawn; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@drug/slender-spawn.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@drug/slender-spawn/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @drug/slender-spawn in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.