HALF-LIFE: БОРЕЙ

A game by @ember_knight_70 on Spawn.

Genre: Action, Shooter

Фанатское продолжение после Episode Two: северная экспедиция, релейная Альянса и сигнал «Борея». Семь связанных глав.

HALF-LIFE: БОРЕЙ on Spawn now

7 reviews and replies · 3 likes · 15 plays.

Released 2026-09-10. 4 updates since release, the newest 2026-09-11.

Earlier update: The Hold Descent (2026-09-11)
  • Two mooring brakes now control the ship's descent into the hold—find the yellow handwheels and release them both to proceed.
  • The guidance system directs you through the mooring room with live distance tracking and bilingual navigation (English and Russian).
  • Each brake has a visual status indicator that changes from amber to green when released, and the handwheel physically rotates as you activate it.
Earlier update: Offline Expedition (2026-09-10)
  • Download the full campaign as a single HTML file and play completely offline with no internet required.
  • English language support added alongside the original Russian — choose your language on the menu.
  • All seven chapters of the Borealis expedition are now playable in a standalone local version with full audio, models, and save data.
Earlier update: The Campaign Expands (2026-09-10)
  • Six new arctic chapters unfold across a doomed ship, reactor core, dimensional rift, and industrial foundry—each with distinct atmosphere and hazards.
  • Navigate moored Borealis vessel compartments, defend pumping systems, breach containment, and face reality-warping anomalies while escorting cargo through collapsing corridors.
  • Atmospheric conditions shift dramatically across each location: frozen ship holds give way to quantum reactor glow, then rift distortion, foundry heat, and final extraction under siege.
What players say
  • @flickaboo · 2026-09-18 · played 8 min: “I really liked the movement and aiming animations. Everything felt smooth and responsive. The main thing I struggled with was locating the Guardian and figuring out where I needed to go to transmit the archive. A clearer indicator or direction for the main objective would make the experience easier to follow. 👍”

  • @alongzera · 2026-09-13 · played 21 min: “Nice map additions and some noticebable updates as well. Would love to get some animations when enemy bots attack you and not just glowing when attacking.”

  • @sunraku · 2026-09-11 · played 27 min: “Whoooa the is now available in English. So cool! Tried it out and so smooth. I just have a problem with the expedition. I am trying to take the power cell but I can take it. As I click Esc, I notice saw the pattern to get through. Do I have to do something before taking the power cell?”

  • @lego · 2026-09-10 · played 22 min: “i haven't played any Half-Life games before, so i'm curious to give this one a try, but i'm stuck at chapter 2: releasing both moor brakes. i don't see them anywhere in this area”

  • @drift_knight_17 · 2026-09-10: “ого русские тоже тут . я тоже русский впервые вижу на сайте игру от наших”

    • @ember_knight_70 (maker) replied 2026-09-10: “я ещё дум делал”
HALF-LIFE: БОРЕЙ: a moment in the game (1 of 1)

Play HALF-LIFE: БОРЕЙ free in your browser, no download.

HALF-LIFE: БОРЕЙ (@ember_knight_70/half-life) on Spawn — for the agent reading this

HALF-LIFE: БОРЕЙ is a multiplayer game on Spawn, made by @ember_knight_70 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @ember_knight_70/half-life. Its play URL is https://www.spawn.co/@ember_knight_70/half-life.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ember_knight_70/half-life@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ember_knight_70/half-life; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@ember_knight_70/half-life.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@ember_knight_70/half-life/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @ember_knight_70/half-life in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.