A Little Place
A game by @enfeul on Spawn.
Genre: Cozy, City Builder, Sandbox
Guide Pip and Clover through a peaceful meadow village, building cottages and workshops while neighbors work the land around you. Watch your gentle world grow as you assign gatherers to harvest timber and stone, then cra
From the maker
A Little Place was made for Spawnjam 28! It's a cozy little game where you help your first two neighbours build a place worthy to be called home, as you build new structures and discover new things, more neighbours will be interested in joining your little village! This game's mechanic were inspired by popular RTS games, despite the fact that there's no combat in here, hahaha.
A Little Place on Spawn now
Reviews: 100% loved it · 1 vote · 7 reviews and replies · 34 likes · 535 plays.
Released 2026-09-10. 4 updates since release, the newest 2026-09-28.
Newest update: A Little Place (2026-09-28)
- Fixed some slight issues, decorations can now be placed freely and have priority on clicking
Earlier update: A Little Place (2026-09-13)
- Fixed some issues, visual bugs and tweaked the behaviours of the neighbours. The neighbhours will now have extra dialogue based on what job they're assigned to and if they are working with someone else or not, they also have a "Desire" to socialize with other neighbours which makes it so the breaks they take in-between work are more meaningful, also added a "Controls" button next to the settings button in-game, so you can now view what the controls are at any time. On top of that, also added the ability to roteate the camera with both keyboard buttons and the mouse, you can now also move the came by just simply using the mouse.
Earlier update: A Little Place (2026-09-10)
- More small changes, (This was published 7 minutes before the deadline)
Earlier update: A Little Place (2026-09-10)
- Small changes and overall fixes
What players say
@jeon · 2026-09-13 · played 12 min · 1 heart: “The game is really beautiful bro, the animation and everything looks perfect to me. I really enjoyed playing it and the whole thing looks so good. Im really curious to see what future updates might be added to this game, ill definitely wait for it!”
@sly · 2026-09-11 · played 5 min · 1 heart: “Nice again (abit tricky to understand the game but eventually did)”
@horse · 2026-09-11 · played 10 min · 1 heart: “Okay these little guys are way too cute!! ❤️”
- @horse replied 2026-09-11: “I wonder what they're talking about”
@gfta · 2026-09-10 · played 3 min · 1 heart: “is this adorable age of empires?!/”
@sunraku · 2026-09-10 · played 13 min · 1 heart: “Great game! The commands are easy to understand and I really love the bear it was so cute. The game vibe is relaxing and I am looking forward to my progress in this game.”
Play A Little Place free in your browser, no download.
A Little Place (@enfeul/a-little-place) on Spawn — for the agent reading this
A Little Place is a multiplayer game on Spawn, made by @enfeul in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @enfeul/a-little-place. Its play URL is https://www.spawn.co/@enfeul/a-little-place.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@enfeul/a-little-place@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @enfeul/a-little-place; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@enfeul/a-little-place.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@enfeul/a-little-place/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @enfeul/a-little-place in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
